Learning
A relatively permanent change in knowledge or behavior resulting from experience
Explicit knowledge
Knowledge that can be written down and easily shared
Tacit knowledge
Knowledge gained through experience that is hard to explain or write down
Positive reinforcement
Adding something good to increase a behavior
Negative reinforcement
Removing something bad to increase a behavior
Punishment
Adding something bad to decrease a behavior
Extinction
Removing reinforcement so a behavior decreases over time
Fixed interval schedule
Reinforcement after a predictable amount of time (e.g., paycheck)
Variable interval schedule
Reinforcement after an unpredictable amount of time (e.g., surprise inspections)
Fixed ratio schedule
Reinforcement after a predictable number of actions
Variable ratio schedule
Reinforcement after an unpredictable number of actions (e.g., gambling)
Programmed decisions
Routine decisions made using established rules
Nonprogrammed decisions
New or complex decisions without clear rules
Rational decision-making model
A step-by-step process to identify the best solution
Bounded rationality
Decision making limited by time, information, and cognitive constraints
Satisficing
Choosing the first acceptable option rather than the best one
Heuristics
Mental shortcuts used to make decisions quickly
Availability heuristic
Judging likelihood based on information that comes to mind easily or recently
Escalation of commitment
Continuing a failing course of action due to past investments
Trust
The willingness to be vulnerable to another person based on positive expectations of their behavior
Disposition-based trust
A general tendency to trust others based on personality
Cognition-based trust
Trust based on a rational evaluation of ability, integrity, and benevolence
Affect-based trust
Trust based on emotional bonds, liking, and care
Ability (trustworthiness)
Skills, competence, and expertise