Anders Solmor
Anders Solmor is a popular young councilor and wealthy fishing magnate whose support from dockworkers gives him major political influence, but he is secretly being manipulated as a pawn by the Scarlet Brotherhood through his trusted butler Skerrin.
Eda Oweland
Eda Oweland is the gruff senior councilor who leads the Traditionalists, and she wants Saltmarsh to stay focused on its fishing trade and expand its docks while resisting outside control and the dwarven mining interests.
Gellan Primewater
Gellan Primewater is a dapper, generous-seeming merchant and councilor who secretly runs a smuggling cartel tied to the Sea Princes, using his wealth and reputation to shield his criminal operations.
Eliander Fireborn
Eliander Fireborn is the cautious, battle-scarred captain of the town guard and a Loyalist leader whose main concern is protecting Saltmarsh from smuggling and Sea Prince influence while upholding the crown’s authority.
Manistrad Copperlocks
Manistrad Copperlocks is the iron-willed dwarf in charge of the royal-backed mining operation, representing Loyalist and dwarven interests on the council as she pushes for the mine’s success and Keoland’s influence.
Skerrin Wavechaser
Skerrin Wavechaser is Anders Solmor’s seemingly loyal, fatherly butler who is actually the Scarlet Brotherhood’s chief agent in Saltmarsh, having engineered Petra Solmor’s death and covertly orchestrating assassinations and plots from the shadows.
Captain Xendros
Captain Xendros is a tiefling priest-captain serving Iuz who buys vast quantities of fish from Saltmarsh and offers powerful magic items in exchange for dangerous jobs, with the threat of demonic retribution if her bargains are refused.
Ferrin Kastilar
Ferrin Kastilar is a quiet, somewhat melancholy halfling druid who tends the Sea Grove of Obad-Hai and works with Dreadwood elves to detect aberrations, hiring adventurers to hunt down monsters that threaten the region.
Hanna Rist
Hanna Rist is the warm, energetic proprietor of the Snapping Line tavern, which serves as a key social hub and rumor mill for sailors and locals, famous for its lobster heritage and notorious claw wine.
Ingo the Drover (General Illinar V)
Ingo the Drover is secretly General Illinar V, a disgraced former general of the Great Kingdom who now runs a hiring business in Saltmarsh while hiding from royal assassins sent to kill him.
Jilar Kanklesten
Jilar Kanklesten is the snobby gnome master carpenter who runs the nail‑less carpenters’ guildhall, and she hires adventurers to retrieve rare and exotic woods from dangerous regions for her prestige projects.
Keledek the Unspoken
Keledek the Unspoken is the tall, foreign wizard from Ket who serves as Saltmarsh’s resident sage while quietly aiding Gellan Primewater and the smugglers in exchange for rare magical components.
Kiorna Kester
Kiorna Kester is the practical owner of Kester’s Leather Goods who pays high prices for intact hides from exotic monsters, turning her shop into a reliable gold outlet for successful monster hunters.
Kraddok Stonehorn
Kraddok Stonehorn is Eliander’s old battlefield comrade who now serves as the strict, disciplined jailer of Saltmarsh, responsible for keeping the lockup secure and enforcing the law without favoritism.
Krag
Krag is a gentle, scholarly half-orc who works as the town gravedigger and cemetery historian, living with Eliander and serving as a rich source of stories and history about the dead and the region’s past.
Kreb Shenker
Kreb Shenker is the greedy owner of a rickety harbor tavern on stilts that serves smugglers and rough clientele, acting as Gellan Primewater’s gatekeeper for criminal deals and hired muscle.
Lankus Kurrid
Lankus Kurrid is a retired Keoish army officer who runs the Wicker Goat inn, which primarily serves dwarven miners and town guards and quietly leans Loyalist without turning into a political battleground.
Mafera
Mafera is the no‑nonsense master blacksmith who runs the town’s main forge on a dwarven-made anvil, supplying essential metalwork to sailors, fishers, and locals while quietly honoring Moradin at a small shrine.
Wellgar Brinehanded
Wellgar Brinehanded is a one‑legged former whaler turned priest of Procan who leads the sea god’s temple and will cast powerful cleric spells, including raise dead, in exchange for recovering the remains of drowned sailors.
Winston
Winston is a genial halfling shopkeeper who runs a supply store for Hool Marsh travelers, but he secretly helped rob an army payroll caravan to fund his retirement and now fears that increased law enforcement will expose him.
Xolec
Xolec is a cursed vampire trapped beneath an abandoned cabin in Crabber’s Cove who knows the Scarlet Brotherhood’s full operations in Saltmarsh and will trade that knowledge for his freedom, at the cost of unleashing a powerful predator.
Jasker
Jasker is Mafera’s earnest young son and journeyman blacksmith who serves as a more approachable face of the forge, quietly tending the Moradin shrine and hoping to prove himself worthy of inheriting the smithy someday.