Scalar dot product
a.b = |a||b|cosx
a.b = 0 if a and b are perp
Vector line equation
r_ = a_ + sigma b_
Cartesian line equations
lambda = (x-a1)/b1, etc for y and z increasing numbers
Vector intersections between two lines
Check if parallel.
If not parallel, check if intersecting by simultaneous equations.
If not, they are skew
How to prove dot product angle thing
Triangle with vectors then cosine rule
Cross product formula
(A2B3 - A3B2) +
(A3B1 - A1B3) +
(A1B2 - A2B1)
Angle between two vectors formula
cosx = (a.b)/|A||B|