To win
Katsu
To carry
Hakobu
To run
Hashiru
To pick up somethinf
Hirou
To leave alone, neglect
Hou-te oku
To be on time
Ma ni au
To make plan
Keikaku wo tateru
To raise, bring up
Sodateru
To help, rescue
Tasukeru
To lose a match
Makeru
To pray for
Onegaisuru
To agree
Sanseisuru
To fail
Shi-paisuru
To stay up all night
Tatsuyasuru
To oppose, pbject to
Hantaisuru
To translate
Honyakusury
To increase
Fuyasu
To decrease
Herasu
To adjust
Awasu
Wind blows
Kaze ga fuku