Week 3 Flashcards

(13 cards)

1
Q

An apparent way of generating profit through unique products or service that have not been previously exploited

A

Opportunity

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2
Q

Three characteristics of opportunity

A

Potential economic value
Novelty or newness
Perceived desirability

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3
Q

A prediction on the assumption that there is a market populated with enough people to buy your product or service

A

Value

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4
Q

Forms of value

A

Economic value - generate
Social value - address social need
Environmental value - preserve environment

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5
Q

What are the four dimensions of a framework that determines if an idea will have success

A

Innovation
Invention
Improvement
Irrelevant

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6
Q

The first step in creating and identifying opportunities. Opportunities start with thousands of ideas

A

Idea generation

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7
Q

2 pathways to opportunity identification

A

Finding approach - data is there, search it to find opportunities.

Building approach - opportunities are created, not found.

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8
Q

ways of finding opportunities

A

Active search - attempting to discover existing opportunities

Alertness - ability to identify opportunities in their environment

Prior knowledge - Pre-existing information gained

Pattern recognition - process of identifying links or connections between apparently unrelated things

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9
Q

The three processes from idea generation to opportunity recognition

A

Idea generation - creativity - opportunity recognition

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10
Q

Approaches to enhance creativity

A

Securing - sustaining them
Expanding - broadening idea
Exposing - being open
Challenging - Past failures for new encounters

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11
Q

A thinking process most commonly used to solve complex problems, navigate uncertain environment, and create something new that is new to the world

A

Design thinking

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12
Q

parts of design thinking process

A

*Inspiration - Si bossing ko

*Ideation - generating new ideas
-latent needs need we do not know we have
-Brainstorming

*Implementation - testing of assumptions
-prototyping
-experimentation

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13
Q

What is the AEIOU framework in identifying problem worth solving. Guided observation

A

Activities
Environment
Interaction
Objects
Users

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