Overview
Defining problems: IGOR
I - Initial state of the problem. Clear description of how everything is set up at the beginning of the problem.
G - Goal state - what the problem should like at the end
O - Operators - the actions to be taken to get to the goal
R - What you are not allowed to do (operator restrictions)
Types of problems (4)
well-defined
ill-defined
knowledge-rich
knowledge-lean
Well-defined problems
– All aspects of a problem are clearly specified
(know end goal & have the resources to do it)
(e.g. an anagram)
Ill-defined problems:
Aspects of the problem are imprecisely specified
(e.g. trying to organise a surprise party - there’s lots of components with not one right answer)
Knowledge-rich
Can only be solved with relevant knowledge and expertise
(e.g. need relevant knowledge of exam content to pass)
Knowledge-lean
– Do not require knowledge
– Most information to solve problem available in the initial problem statement
(e.g. a jigsaw puzzle - don’t need existing knowledge)
Gestalt approach: Distinguishes between 2 types of thinking in problem solving
1) Reproductive
2) Productive
Reproductive thinking
Systematic re-use of previous experience (apply existing knowledge/ experience)
Productive thinking
Novel restructuring of a problem (previous experience isn’t enough, so have to think of something new)
Problems requiring productive thinking solved using INSIGHT.
Insight
e.g. the mutilated chess board problem
Facilitating insight
(even subtle ones, where an example is given)
Facilitating insight: Incubation
– Problem is put to one side for some time
(e.g. sleeping before trying to decide something)
Facilitating insight: Changing the problem representation (3 methods within this)
Block = can’t have insight, so need to change the representation:
CONSTRAINT RELAXATION: change the assumptions of what you think you can’t do
RE-ENCODING: some aspects of the problem representation reinterpreted
ELABORATION: new problem information is added to the representation
Example of constraint relaxation
the nine-dot problem
Involves drawing four straight lines that go through all nine dots without lifting your pencil off the page
Assume that the lines must remain within the confines of the square formed by the dots
key to insight that you realise you don’t have to stay within the box
Past experience: effects on problem solving?
Functional fixedness
– Empty pin box, use empty pin box to hold candle, and pin to wall!
Mental set
Tower of Hanoi: Newell and Simon
– We have very limited short-term memory capacity and processing is typically serial (one step at a time)
– How do we solve problems given our limited capacity?
– Used knowledge-lean problems
Heuristics (“rules of thumb”)
Used to REDUCE MENTAL CAPACITY
Cognitive misers
Overlap with use of heuristics
– Misers resort to simplest strategy
– Unlike heuristics (used due to limited capacity), misers are reluctant to engage in effortful processing rather than because they cannot
Analogical problem solving
– Deal with novel situations by relating them to situations encountered previously
Types of similarity
There are three main types of similarity between problems:
Superficial similarity
Structural similarity
Procedural similarity
Superficial similarity
solution-irrelevant details are common to the two problems (i.e. the problems look similar on the face of things)