1.1.6 Projectile Motion Flashcards

(35 cards)

1
Q

Projectile motion

A

Motion in two dimensions with horizontal constant velocity and vertical acceleration

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2
Q

What causes projectile motion?

A

Gravity acting downward

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3
Q

Air resistance assumption

A

Neglected

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4
Q

Horizontal motion acceleration

A

0

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5
Q

Vertical motion acceleration

A

g (9.81 m/s² downward)

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6
Q

Horizontal velocity

A

Constant

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7
Q

Vertical velocity

A

Changes with time

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8
Q

Time in projectile motion

A

Same for horizontal and vertical components

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9
Q

Initial velocity components

A

u cosθ (horizontal), u sinθ (vertical)

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10
Q

Horizontal displacement equation

A

s = ut

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11
Q

Vertical displacement equation

A

s = ut + ½at²

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12
Q

Vertical velocity equation

A

v = u + at

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13
Q

At highest point

A

Vertical velocity = 0

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14
Q

Horizontal velocity at highest point

A

Still constant

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15
Q

Time to reach maximum height

A

When vertical velocity becomes zero

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16
Q

What happens to vertical velocity during ascent?

A

Decreases to zero

17
Q

What happens during descent?

A

Increases downward

18
Q

Shape of trajectory

19
Q

Range definition

A

Horizontal distance travelled

20
Q

Formula for range

A

R = (u² sin2θ) / g

21
Q

Condition for maximum range

22
Q

Why 45° gives max range?

A

sin(2θ) is maximum (equals 1)

23
Q

Projectile symmetry

A

Time up = time down

24
Q

Vertical displacement at landing

A

0 (if same level)

25
Velocity at landing
Same magnitude as initial but opposite vertical direction
26
Resultant velocity formula
√(vx² + vy²)
27
Direction of velocity
tanθ = vy / vx
28
If angle increases (>45°)
Range decreases
29
If angle decreases (<45°)
Range decreases
30
Horizontal + vertical independence
Motions are independent
31
Thrown horizontally initial vertical velocity
0
32
Time to fall (horizontal launch)
Depends only on height
33
Horizontal distance (horizontal launch)
s = ut
34
Why two objects fall together?
Same vertical acceleration
35
Key exam idea
Treat horizontal and vertical separately