3B - Input Models Flashcards

(24 cards)

1
Q

In the context of 2D Fitts’s Law for pointing, what do the ‘Distance’ (D) and ‘Width’ (W) variables represent?

A

‘Distance’ (D) is from the current cursor position to the center of the target. ‘Width’ (W) is the width of the target measured along the direction of movement.

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2
Q

According to the principles discussed, what are the fastest points to access on a display screen from any location?

A

The corners and edges of the display are the fastest to access.

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3
Q

How does the formula for the Index of Difficulty (ID) differ between a standard pointing task and a steering task?

A

For a pointing task, the ID is log^2(D\W). for steering through a tunnel the ID is D\W

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4
Q

In the Keystroke-Level Model (KLM), what do the operators ‘H’, ‘M’, and ‘P’ represent?

A

H: ‘Homing’ (moving the hand between mouse and keyboard), M: Mental acts, and P: Pointing with a mouse to a target.

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5
Q

What are the advantages of using the Keystroke-Level Model (KLM) for analysis?

A

Its advantages include simplicity, applicability from just sketches, surprising accuracy for routine tasks, and its utility in comparing design alternatives.

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6
Q

Fitts’ Farm Study

A

A study comparing finger to stylus input for a drag-and-drop task on a tablet, conducted with 8 and 9-year-old children.

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7
Q

Key Concepts in Human Movement (Fitts’ Law)

A

Includes the Speed-Accuracy Trade-off, Index of Difficulty (ID), building a Fitts’ Law Model, and the Throughput of Input Devices.

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8
Q

Types of Input Models Discussed

A

Includes the application of Fitts’ Law, Pointing and Crossing models, the Steering Law, and the Keystroke-Level Model (KLM).

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9
Q

2D Fitts’s Law

A

An extension of Fitts’s Law that models movement time (MT) when a user is moving in two dimensions (x and y).

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10
Q

Goal-Crossing Model

A

An interaction style, emerging from the pen/stylus era, where selection is made by crossing through an object without needing to stop within its boundary.

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11
Q

Pointing vs. Crossing Interaction

A

In Pointing, control and correction happen at the end of the movement when stopping on an object. In Crossing, control and correction occur throughout the movement while passing through an object.

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12
Q

Goal-Crossing Model Formula

A

The formula to calculate movement time (MT) for trajectory-based task, expressed as MT = a+b*log^2(d\w +1)

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13
Q

Keystroke-Level Model (KLM)

A

A model that defines a set of basic input operators (physical motor, mental, and system response) with time estimates to predict the time for a user to complete a task.

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14
Q

Operators in the Keystroke-Level Model (KLM)

A

Basic actions with time estimates, including K (Keystroke), P (Pointing with a mouse), H (‘Homing’ hand between devices), and M (Mental acts).

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15
Q

Throughput (in HCI)

A

A measure of input performance that takes into account both the speed and accuracy of an input device.

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16
Q

Assumptions of Fitts’s Law

A

The model presumes that the target’s location is known in advance (eliminating search time) and that the target can be reached in a single, uninterrupted movement.

17
Q

‘K’ Operator (Keystroke) in KLM

A

Represents pressing a single key. The associated time varies by user skill: 0.12s for an expert (90 wpm), 0.28s for an average non-skilled user (40 wpm), and 1.2s for someone unfamiliar with the keyboard.

18
Q

“Tunnels” in a User Interface

A

A concept related to the Steering Law where a user’s movement is continuously constrained, such as when navigating through a hierarchical submenu.

19
Q

‘R(t)’ Operator in the Keystroke-Level Model (KLM)

A

Represents the system response time, which is the duration during which the user must wait for the system and cannot perform any other actions.

20
Q

In the Fitts’ Farm study, what was a qualitative observation made about the dragging paths when children used their fingers?

A

The paths were described as ‘childish’ looking.

21
Q

According to the provided examples, what is the effect on Movement Time (MT) when a 1D target is changed to a 2D target, effectively increasing its width along the axis of approach?

A

MT decreases because the effective target width (W) increases.

22
Q

The Goal-Crossing model, which became prominent in the Pen/Stylus era, was specifically instigated by studies on what type of interaction?

A

“no-click” interaction

23
Q

In the Keystroke-Level Model (KLM), what does the operator ‘D(nD, lD)’ represent?

A

Drawing nD straight line segments of a total length lD.

24
Q

What is the specific time estimate for the ‘H’ or ‘Homing’ operator in the Keystroke-Level Model (KLM), representing the movement of a hand between mouse and keyboard?