5.4 Performance Issues Flashcards

(12 cards)

1
Q

Congestion / Contention

A

When too many devices compete for the same network bandwidth, leading to slowed performance and dropped packets.

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2
Q

Bottlenecking

A

A point in the network where the data flow is restricted by a low-capacity component (e.g., a 10Gbps server connected to a 1Gbps switch port).

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3
Q

Throughput Capacity

A

The actual amount of data successfully delivered over a link in a given time, as opposed to the theoretical ‘Bandwidth’ (maximum possible speed).

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4
Q

Latency

A

The time delay (measured in milliseconds) it takes for a packet to travel from the source to the destination.

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5
Q

Packet Loss

A

The failure of one or more transmitted packets to reach their destination; usually caused by congestion or faulty hardware.

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6
Q

Jitter

A

The variation in the delay (latency) between packets; causes ‘stuttering’ in real-time traffic like VoIP or video conferencing.

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7
Q

Wireless Interference

A

Electromagnetic signals from other devices (microwaves, Bluetooth, neighboring APs) that degrade Wi-Fi performance.

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8
Q

Channel Overlap

A

When neighboring APs use overlapping frequencies (e.g., using channels 1 and 2 in 2.4GHz), causing massive interference.

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9
Q

Signal Attenuation (Wireless)

A

The weakening of Wi-Fi signals as they pass through walls, floors, or travel long distances, leading to low RSSI (Signal Strength).

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10
Q

Insufficient Wireless Coverage

A

Dead zones where the signal is too weak for devices to maintain a stable connection; solved by adding APs or moving existing ones.

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11
Q

Client Disassociation

A

When a wireless device repeatedly disconnects from an AP; often caused by weak signal, interference, or buggy drivers.

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12
Q

Roaming Misconfiguration

A

Issues with moving between APs seamlessly; usually caused by APs having different security settings or too much/too little cell overlap.

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