Congestion / Contention
When too many devices compete for the same network bandwidth, leading to slowed performance and dropped packets.
Bottlenecking
A point in the network where the data flow is restricted by a low-capacity component (e.g., a 10Gbps server connected to a 1Gbps switch port).
Throughput Capacity
The actual amount of data successfully delivered over a link in a given time, as opposed to the theoretical ‘Bandwidth’ (maximum possible speed).
Latency
The time delay (measured in milliseconds) it takes for a packet to travel from the source to the destination.
Packet Loss
The failure of one or more transmitted packets to reach their destination; usually caused by congestion or faulty hardware.
Jitter
The variation in the delay (latency) between packets; causes ‘stuttering’ in real-time traffic like VoIP or video conferencing.
Wireless Interference
Electromagnetic signals from other devices (microwaves, Bluetooth, neighboring APs) that degrade Wi-Fi performance.
Channel Overlap
When neighboring APs use overlapping frequencies (e.g., using channels 1 and 2 in 2.4GHz), causing massive interference.
Signal Attenuation (Wireless)
The weakening of Wi-Fi signals as they pass through walls, floors, or travel long distances, leading to low RSSI (Signal Strength).
Insufficient Wireless Coverage
Dead zones where the signal is too weak for devices to maintain a stable connection; solved by adding APs or moving existing ones.
Client Disassociation
When a wireless device repeatedly disconnects from an AP; often caused by weak signal, interference, or buggy drivers.
Roaming Misconfiguration
Issues with moving between APs seamlessly; usually caused by APs having different security settings or too much/too little cell overlap.