BEH1 - Learning Theory Flashcards

(22 cards)

1
Q

what are the fallacies of learning

A

animals …
1. do not reason
2. do not act out of spite
3. do not feel guilt or remorse
4. are not jealous
5. do not get bored

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2
Q

define habituation

A

the repeat exposure to a stimulus where an animal is taught not to fear said stimulus

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3
Q

define spontaneous recovery

A

when a stimulus the animal habituated to has not been presented for a long time and upon re-presentation, animals shows reaction

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4
Q

define flooding

A

prolonged exposure to full intensity fear-evoking stimulus where the animal is prevented from leaving until relaxed

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5
Q

define sensitization

A

during flooding, stimulus is removed too early thus rewarding a fear response

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6
Q

define desensitization

A

increased intensity of stimulus in small steps

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7
Q

Describe classical conditioning

A

form associations between stimuli

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8
Q

describe operant conditioning

A

form associations between stimuli and responses

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9
Q

T/F: sometimes classical conditioning only takes one exposure

A

TRUE

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10
Q

positive reinforcement

A

Stimuli added for desired behavior

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11
Q

negative reinforcement

A

stimuli removed for desired behavior

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12
Q

positive punishment

A

stimuli added for undesired response

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13
Q

negative punishment

A

removal of stimuli for undesired response

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14
Q

primary reinforcer

A

something innately understood to animal

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15
Q

secondary reinforcer

A

has assigned meaning

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16
Q

define prompt

A

humane way to induce behavior

17
Q

define fade

A

removing or phasing out prompt

18
Q

define capturing

A

rewarding spontaneous behavior resembling target behavior

19
Q

define shaping

A

reward successive approximations of the target behavior and gradually become more discriminating

20
Q

define aversive conditioning

A

pairing a negative or unpleasant experience with a specific behavior to create an aversion to that behavior

21
Q

define classical counter conditioning

A

situation/trigger paired frequently with reward for remaining relaxed

22
Q

define operant counter conditioning

A

pair situation/trigger with another previously learned cue