Chapter 3 #1 Flashcards

(33 cards)

1
Q

Define Displacement.

A

Distance from a point in a straight line in a given direction (vector).

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2
Q

Define Distance

A

The total length of the path moved by an object. It is a scalar quantity.

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3
Q

Define Speed

A

The distance traveled per unit time. It is a scalar quantity.

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4
Q

Define Velocity

A

The rate of change of displacement. It is a vector quantity.

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5
Q

Define Acceleration

A

The rate of change of velocity. It is a vector quantity.

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6
Q

Formula for average speed under constant acceleration?

A

(u + v) ÷ 2.

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7
Q

Gradient of displacement-time graph?

A

Velocity.

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8
Q

Decreasing gradient on displacement-time graph?

A

Deceleration.

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9
Q

Gradient and area under velocity-time graph?

A

Gradient: acceleration; Area: displacement.

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10
Q

Horizontal line on velocity-time graph?

A

Constant velocity.

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11
Q

Area under acceleration-time graph?

A

Change in velocity.

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12
Q

List the 4 suvat equations.

A
  1. v = u + at
  2. v^2 = u^2 + 2as
  3. s = ut + ½at^2
  4. s = (u + v)/2 × t.
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13
Q

What are the two independent components of motion in projectiles?

A
  1. Horizontal Motion: Constant velocity (acceleration = 0).
  2. Vertical Motion: Constant acceleration (acceleration = g = 9.81 m s⁻²).
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14
Q

For Case 1: Horizontal Projection (e.g., kicking a ball off a cliff), what are the initial velocities?

A
  1. Initial Horizontal Velocity (u_x) = u
  2. Initial Vertical Velocity (u_y) = 0
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15
Q

For Case 1: Horizontal Projection, what are the formulas for displacement at time t?

A
  1. Horizontal distance (x) = u × t
  2. Vertical distance (y) = ½g t^2
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16
Q

For Case 1: Horizontal Projection, how do you calculate the final vertical velocity (v_y) at time t?

17
Q

For Case 2: Projection at an Angle θ to the horizontal, how do you resolve the initial velocity u

A
  1. Horizontal component: u_x = u cos(θ)
  2. Vertical component: u_y = u sin(θ)
18
Q

For Case 2: Projection at an Angle θ to the horizontal, how do you resolve the initial velocity u

A
  1. Horizontal component: u_x = u cos(θ)
  2. Vertical component: u_y = u sin(θ)
19
Q

For a projectile launched at an angle, what is the formula for the horizontal distance (range)?

A

Distance = (u cos(θ)) × t

20
Q

How do you calculate the Time to Maximum Height for a projectile launched at an angle?

A

Use the vertical component (u sin θ) and the equation
v = u + at:
1. 0 = (u sin θ) - gt
2. t = (u sin θ) / g

21
Q

If a projectile lands at the same level it was launched from, what is the Total Time of Flight?

A

It is 2 times the time taken to reach maximum height.

22
Q

How do you calculate the Maximum Height (S) reached?

A

Use the vertical component and the equation v^2 = u^2 + 2as:
0 = (u sin θ)^2 - 2gH

23
Q

Acceleration of object thrown up, with no air resistance?

A

Constant 9.81 m s^-2 downward.

24
Q

In projectile motion, what is the value of the horizontal acceleration (neglecting air resistance)?

A

0 m s^-2 (The horizontal velocity remains constant).

25
Vertical velocity at maximum height [Projectiles]?
0 m s^-1
26
What is the formula for the Horizontal Range (distance) of a projectile?
s = ut
27
How does air resistance affect the shape of a projectile's trajectory?
The path is no longer a symmetric parabola; the maximum height is lower, the range is shorter, and the angle of descent is steeper than the angle of launch. If dropped from a high enough height, the angle that the object reaches the ground with is 90°, due to terminal velocity.
28
In projectile motion, why does the vertical component of velocity change?
Due to the acceleration of free fall (gravity) acting vertically.
29
Explain terminal velocity.
1. Drag increases 2. Net force decreases 3. Acceleration decreases until drag = weight 4. Terminal velocity reached
30
Displacement from velocity-time graph with bounce?
Areas above axis positive, below negative.
31
Why is projectile path parabolic?
Constant horizontal velocity and constant vertical acceleration.
32
Does launch angle affect final impact speed?
No; energy conservation.
33
How does drag depend on velocity?
Drag ∝ v^2.