Chapter 3 Flashcards

(25 cards)

1
Q

Scalars Vs Vectors

A

Scalars:
Scalars have only magnitude
Scalars change If their magnitude changes
They can be added according to ordinary laws of algebra

Vectors:
Vectors have both magnitude and direction
they change if either their magnitude , direction, or both change
they can only be added using special laws of vector addition.

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2
Q

Position Vector

A

a vector which gives position of an object with reference to the origin of a co-ordinate system

a position vector provides two informations:
1. the straight line distance of the object from the origin, O
2. the direction of the object with respect to the origin.

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3
Q

Displacement vector

A

it is that vector which tells how much and in which direction an object has changed its position in a given time interval.

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4
Q

Polar vectors

A

Vectors which have a starting point or a point of application.

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5
Q

Axial Vectors

A

Vectors which represent rotational effect and act along the axis of rotation.

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6
Q

zero vectors

A

a zero vector or null vector is a vector that has zero magnitude and an arbitrary direction.

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7
Q

Triangle Law of Addition

A

if two vectors can be represented both in magnitude and direction by the two sides of a triangle take in the same order, then their resultant is represented completely, both in magnitude and direction by the third side of the triangle.

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8
Q

Derive Triangle Law of Addition

A
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9
Q

Parallelogram law of addition

A

if two vectors can be represented both in magnitude and direction by the two adjacent sides of a parallelogram drawn from a common point, then their resultant is completely represented by the diagonal of the parallelogram drawn from that point.

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10
Q

Derive Parallelogram Law of Addition

A
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11
Q

Scalar Product

A

AB cos theta

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12
Q

Vector Product

A

AB sin theta

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13
Q

projectile

A

a projectile is the name given to a. body which once thrown into space with some initial velocity, moves thereafter under the influence of gravity alone.

the path followed by a projectile is called its trajectory.

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14
Q

principle of physical independence of motion

A

In absence of air resistance, the motion of a projectile is considered as the combination of two independent motions:
a. horizontal motion: uniform velocity
b. vertical motion: under influence of gravity

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15
Q

assumptions used in projectile motion

A
  1. there is no air resistance on the projectile
  2. the effect due to curvature of the Earth is negligible
  3. the effect due to rotation of the Earth is negligible for all points of the trajectory, the acceleration due to gravity is constant both in magnitude and in direction.
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16
Q

Horizontal Projection derivation with
1. time of flight
2. horizontal distance
3. velocity of the object at any instant
4. if velocity makes an angle with the horizontal

17
Q

Projectile given angular projection derivation with
1. time of flight
2. horizontal distance
3. velocity of the object at any instant

18
Q

Uniform circular motion

A

if a particle moves along a constant path with a constant speed then its motion is said otherwise be uniform motion. Uniform circular motion is an accelerated motion. Velocity is always perpendicular to the radius vector.

19
Q

angular displacement

A

angle swept out by its radius in the given time interval.
theta=s/t

20
Q

angular velocity

A

the time rate of change of angular displacement.
w=theta/t or 2pi/t

21
Q

time period

A

the time taken by a particle to complete one revolution along its circular path.

T= 1/v

22
Q

frequency

A

the frequency of an object in a circular path is the number of revolutions completed per unit time.

23
Q

linear velocity

24
Q

centripetal acceleration

A

the acceleration of an object which is directed alongg the radius towards the centre of a circular path on which the object is travelling is called centripetal acceleration. a=v^2/ r or rw^2

25
linear acceleration
a=r alpha