2 types of knowledge
2. tacit
explicit knowledge
tangible-databases, documents, programs, etc..
tacit knowledge
intangible- cognitive, intuitive, etc..
power
the ability to influence another’s actions.
Formal power bases
Personal power bases
2. referent- attraction, charisma, admiration
Other power bases
trust and respect
Classical Conditioning
creating a response to an unconditioned stimulus, Make you react in a specific way to something that you didn’t used to act that way before. Based on the experiments of Ivan Pavlov
Operant Conditioning
the reaction to feedback or others reactions
reinforcement conditioning
uses rewards to increase the likelihood of a particular behaviour. Can be positive or negative.
Positive reinforcement- rewarding behaviour with a favourable stimulus
Negative reinforcement- rewarding a behaviour with your removal of an aversive stimulus
punishment conditioning
uses punishment to decrease the likelihood of repeating behaviour, can be positive or negative.
Positive punishment- punishing a behaviour with an aversive stimulus
Negative punishment- punishing a behaviour with the removal of a favourable stimulus
extinction conditioning
doing nothing to decrease the likelihood of repeating behaviour this includes stopping to provide the above reinforcements (silent treatment)
Social learning
learning through the experience and observation of others. Learn to anticipate consequences of good and bad behaviour.
Organizational learning
Organizations learn through exploitation or exploration
Exploitation organization learning
Exploitation is learning ways to refine and improve existing procedures.
Exploration organizational learning
Exploration is searching for and experimenting with new kinds of activities and procedures
Levels of organizational learning
Individual exploration and development
Group sharing of ideas and collaboration
Organizational developing and capturing knowledge across groups
Inter-organizational learning from competitors and other organizations
Single-loop learning (adaptive learning)
Single loop learning is changing according to existing procedures and strategies
Double-loop learning (generative learning)
Double Loop learning is questioning and possibly altering assumptions policies and procedures and developing new ones
Triple-loop learning or Deutero learning
learning to learn
Reasons companies fail
Characteristics of an adult learning environment
Characteristics of Learning Organizations
Competitive advantage
being able to learn faster than their competitors.