Consumer Behaviour Flashcards

(35 cards)

1
Q

Consumer behaviour

A

Psychology of consumption

The actions a person takes when purchasing and using products and disposing of products and the mental and social processes they work through in doing so

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2
Q

Consumer behaviour involves

A

Focus can’t just be on the moment of purchase

Includes
-information search
-decision making
-purchase
-product disposal

CB looks at BOTH buyer (users. Influencers. Decisions makers) and the act of the purchase (the preplanning and the post-purchase issues)

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3
Q

Consumer market
Goal

A

Create marketing programs which trigger desired behaviour

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4
Q

Consumers have a need for

A

Uniqueness

Touch (prefer tactile information)

Variety (especially when they are with others )

Don’t like loss (drive to avoid losses at all costs so they often choose the option with the smallest immediate loss)

Extreme averse
-make choices in the middle. Not splurge but not cheap out

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5
Q
A
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6
Q

Consumer distraction

A

Choose tastier food options if distracted

If they’re not distracted they choose healthier

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7
Q

If consumers can’t easily recall a product

A

They assume it must be a bad product

Too much choice can paralyze our decision making as consumers or make us more dissatisfied

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8
Q

Meaning of consumption

A

Ppl often buy products not only for what they do but also what they MEAN

if we develop relationships with brands, it’s bc of the meaning they convey (mostly to others)

These include
-image/personality
-define our place in modern society
-help us form bonds with others who share similar preferences

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9
Q

5 situational influences

A

Purchase task
-gift buying, special occasion, etc.

Social surroundings
-out with friends, in a fancy restaurant

Physical surroundings
-decor. Music. Crowding

Temporal effects
-time of day. How much time you have to shop

Antecedent states
-you mood or available cash

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10
Q

Cultural factors of consumer behaviour

A

Basic trigger of wants and behaviour
-deeply entrenched but when changed creates opportunities

Shared value system within groups

Regional. Demographic. Ethnographic

Divisions based primarily on socie economic status
-combination of occupation. Income. Education. Wealth. And other variables

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11
Q

Subculture

A

Group or identifiable segment within larger more complex society with shared value systems based on common life experiences and situations
-geographic and regional subcultures
-ethnic subcultures
/age subcultures
-religious subcultures

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12
Q

Social class

A

Relatively permanent and ordered divisions of society; group members share values. Interests and behaviours

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13
Q

Social class more difficult to judge than income

A

Purchase behaviours often related more to income than social class

Consumer often consume according to parents social class vs their own

Dual income means lower social class can live like higher social class

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14
Q

Social factors

A

Different kinds of groups vary in how they influence. Word of mouth influence / opinion leaders

household power brokers influence buying behaviour
Role = expected activity
Status = esteem govern to role by society

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15
Q

Reference groups

A

Friendship groups
Shopping groups
Work groups
Celebrities

Virtual community groups
Consumer action groups

Brand communities

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16
Q

Reference groups are more influential when

A

We have Less inform and experience

We’re less confident

We’re committed to reference group

The groups is credible. Attractive. Powerful

Product is conspicuous

Product is a luxury

17
Q

Personal factors

A

Needs for products change

Job affects the products bought

Personal finance affects buying choices

Ppl buy the lifestyle products represent

Self concept theory suggest possessions contributes to and reflect personal identities

18
Q

Personal factors types

A

Age and life cycle stage
-preferences change
-family style matters (traditional or not)

Occupation

Economic situation

Self concept
-have an actual self and ideal self

19
Q

Psychological influences

Types

A

Energizing forces that stimulate behaviour to satisfy a need

Process of interpreting information

Behavioural change based on experiences

Personal thoughts on subjects

20
Q

Personal factors

Lifestyle

A

Pattern of living expressed in terms of activities. Interests and opinions (AIO)
-activities (work. Hobbies. Shopping. Sports. Social events)
-interest (food. Fashion. Family. Recreation)
-opinions

GOAL
-arrive at a PROFILE of a consumer based on common AIOs

21
Q

Psychographics

A

Measures lifestyle and develop lifestyle classifications

22
Q

Psychological influence types

A

Values are very hard to influence

Attitudes
-relatively consistent evaluations. Feelings. And tendencies toward object or idea
-guide our thoughts feelings behaviours

Belief
-descriptive thoughts about object or idea

23
Q

Perception vs sensation

A

Perception
-process by which sensations are selected. Organized and interpreted

Sensations
-immediate response to the world around us (senses)

Perceptions more influential than sensation
-what we take away from sensations or add to them

24
Q

Perceptual barriers

A

Selective attention
-screen most info ur exposed to

Selective exposure/ comprehension
-ppl interpreting info in a way that supports what they already believes

Selective retention
-ppl remember good points about stuff they like and remember bad stuff about things they don’t like

25
Perceived risk
Anxieties about possible negatives of a purchase
26
How to improve memory
Chunking Rehearsal Recirculation (same message repeatedly) Elaboration -make consumers think about it
27
Subliminal perception
Stimuli are presented at a lvl below the threshold of awareness
28
Behavioural vs cognitive learning
Behavioural -developing automatic responses to a type of situation built up through repeated exposure to it -consumer perceives they have a need, marketers intervene with a cue, and take action to satisfy the needs and feel rewarded Cognitive -smart things
29
Consumer decision making process
Need or problem recognition To info search Evaluate alternative Purchase decision Post purchase behaviour
30
Levels of involvement
Consumers may skip or minimize the decision process depending on the level of involvement of the product High involvement = -usually expensive. Have serious personal consequences. Or reflect consumers image Low involvement = -generally inexpensive and use regularly. So summers will use mental shortcuts
31
Postpurchase behaviour
Cognitive dissonance Regret Satisfaction yes or no Complaints Positive or negative word of mouth Disposal and revycling
32
Problem solving variations
Routine Limited Extended
33
Problem solving variations Routine
Virtually a habit and involves little effort seeking. Typical for low priced frequent purchases
34
Problem solving variations Limited
Use of moderate information seeking efforts. Often used when buyer has little time or effort to spend
35
Problem solving variations Extended
Each stage of consumer decision is used. Including effort researching. Used in high involvement purchase situations