Dot Product Theorem
GIven two vectors a and b, the dot product of the two is the product of all the respetive terms, then the sum of all
Dot product equations
vectors a and b are perpendicular
when a * b = 0 and/or theta is 90 degrees
cos is positive (I or IV Quadrant)
when theta is acute (<90)
cos is negative (II or III Quadrant)
when theta is obtuse (>90)
vectors a and b are parallel
when b1/a1 = b2/a2 = b3/a3
Dot Product Properties
1) a * a = (a1a1 + a2a2 + a3a3) or (|a| |a| cos (0) )= |a| |a| (dot product of itslef is length squared; angle between a & a is cos (0) which is 1;
2) 0 * a = 0 ( dot product of a vector and vector “0” is the scalar number 0)
3) 0a = 0 (product of scalar number and vector is another vector)
4) (|b| cos (theta)) ^2 + (|b| sin (theta)) ^2 = |b| |b|
Scalar or Component Projection of b over a
(results in scalar number) |b|cos (theta) = (a * b)/ |a|
Vector Projection or Projection of b over a
(reuslts in vecor) (a * b)/ |a| times (a/|a|) = (a * b)/|a|^2 times vector a
when b is smallar than a (in terms of projections)
scalar project would be less than one (fraction)
when b is bigger than a (in terms of projections)
scalar projection will be more than one