Hearing (Foundations and Spatial Hearing) Flashcards

(16 cards)

1
Q

Outer Ear

A
  • Auricle - collect sounds into ear canal (amplification)
  • Auditory canal
  • Pinna protects entrance to canal
  • Meatus is an external canal which amplifies sound, particularly higher frequencies through resonance
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2
Q

Middle Ear

A
  • The Ossicles (hammer, anvil, stirrup) = small bones which change the air movement to mechanical movement
  • Eardrum = vibrates with the pressure of sound waves
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3
Q

Inner Ear

A

Most complex, transforms eardrum vibration into oscillations of liquid by vibrating ‘oval window’

  • Cochlear = transformation from mechanical vibrations to electric nerve impulses
  • Auditory nerve = interprets signals in brain
  • Eustachian tube/canals = balances pressure
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4
Q

Cochlea Parts

A

Cochlea partition in the middle of two parts:

  • Basilar/basal membrane, start tuned to high frequencies (not linear scale)
  • Reissner’s/apical membrane, close to apex, skinnier, tuned to low frequencies
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5
Q

Range of Human Hearing

A

20Hz - 20,000Hz
0dB - 140dB

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6
Q

Action of Cochlear

A
  • Organ of Corti sits on the basilar membrane and transforms mechanical movements into electrochemical pulses (causes chemical reactions) by bending hair cell
  • Equivalent to a bank of band-pass frequencies which decrease the range of frequencies
  • Responds to high frequency sounds faster than low as they travel faster
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7
Q

Loudness

A
  • Subjective, depends on frequency and intensity
  • Absolute hearing threshold varies with frequency (minimum audible field)
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8
Q

Equal Loudness Contours

A
  • Graphs mapping sound pressure levels (dB SPL) across the frequency spectrum (20Hz–20kHz) that are perceived as having constant loudness by the human ear
  • Adjust the intensity of a sound at one frequency until it is at the same loudness as a sound at a different frequency
  • Do this for different frequency combinations
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9
Q

Phons

A

Unit of perceived loudness

1kHz at ndB is n phons (reference frequency)

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10
Q

Critical Bands and Loudness

A
  • Perceived loudness doesn’t change until critical bandwidth (of complex, not pure, sounds)
  • i.e. if spread across more frequencies it is louder (excites neighbouring bands)
  • Two sounds with the same energy, one with larger frequency range sounds LOUDER
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11
Q

Interaural Time Difference (ITD)

A
  • Sound wave has to
    travel longer way “around the head”
  • Azimuth is rotation of the head, starting with facing the source of sound
  • Symmetrical front to back
  • Also happens e.g. with 2 microphones
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12
Q

Interaural Level Difference (ILD)

A
  • Shadowing/reflection of parts of the wave front
  • Amplitude is smaller in the ear further away, unique to mammals with pinna (doesn’t happen e.g. between two microphones)
  • High frequency sounds (above 2kHz) are more likely to be obstructed by head, low frequencies less affected
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13
Q

Monaural Spectral Cues

A
  • Your head and outer ear shape the sound differently depending on direction (frequency filtering)
  • One ear can figure out direction
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14
Q

ITDs and ILDs Across Frequencies

A
  • ITDs are more useful in low frequencies (below 2 kHz)
  • ILDs are more robust in high frequencies (above 2 kHz)
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15
Q

How to Calculate ITDs

A

Cross correlation function across both ears, matching high and low frequencies

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16
Q

Anechoic Chamber

A
  • Very dry, no reverberation
  • Clean plot (clusters) between ILD and ITD, can be used to separate two sound sources
  • In reverberant conditions, they overlap a lot more