What is the purpose of prototyping in usability engineering?
• Enables stakeholders to interact with a design early on
• Helps explore usability and gather feedback efficiently
• Supports iterative improvements
How is a prototype defined according to Rogers, Sharp, and Preece (2023)?
• A manifestation of a design allowing stakeholders to interact and explore usability
Why is prototyping considered essential in user-centered design?
• Enables early testing of ideas
• Allows cheap, informative failure
• Encourages iterative refinement
What’s a key advantage of failing early through prototyping?
• Identifies flaws quickly and affordably
• Facilitates learning and improvement before major investment
What distinguishes low-fidelity prototypes from high-fidelity ones?
• Low-fi: Simple sketches/models
• High-fi: Interactive and detailed, like the final product
When are low-fidelity prototypes most useful?
• Early design phases
• Quick feedback gathering
• Iterative layout evaluation
What are common formats for low-fidelity prototyping?
• Sketching
• Wireframes
• Index cards
• Storyboards
• Wizard of Oz
Why are high-fidelity prototypes sometimes problematic?
• Stakeholders hesitate to critique
• Costly to change
• Time-consuming fixes
How does fidelity exist in prototyping?
• As a continuum, not binary
• From rough sketches to detailed simulations
What is ‘Wizard of Oz’ prototyping?
• Simulated system where a human provides the backend response
What is the purpose of using storyboards in prototyping?
• Visually show user interaction steps
• Depict tasks and scenarios
What are index cards used for in prototyping?
• Represent screens or UI parts
• Easy to rearrange during planning
What does participatory prototyping involve?
• Collaborative design between developers and users
What is chauffeured prototyping?
• Designer walks user through paper interface
• Good for early concepts
What’s the difference between vertical and horizontal prototyping?
• Vertical: Deep on few features
• Horizontal: Broad but shallow system view
What are some tools used for digital prototyping?
• POP
• Figma
• Adobe XD
• PowerPoint
• InVision
• Axure RP
What are rapid prototypes and when are they used?
• Quick physical models
• Used at any design stage
• Evaluate shape and function
What is usability testing and why is it important?
• Test system usability with real users
• Identify design issues
What steps are involved in usability testing?
• Facilitator assigns task
• User completes it
• Feedback is collected
What are common outcomes of usability testing?
• Discover problems
• Reveal user behavior
• Uncover new design opportunities
How does usability testing fit into the iterative design process?
• Feedback informs redesign
• Leads to new conceptual designs
What does the image show about prototype evolution?
Why are early prototypes often made of cardboard or paper?
What is the benefit of transitioning to high-fidelity models later?