task design is the … level
the lowest level of org design
Woodward (1965)
Unit, mass and process tasks for three different types of technology (primary process)
Unit: craft like (custom made products)
Process: automated work (chemical plants, oil platforms)
Mass: assembly line (consumer electronics, cars)
Inluences 1) complexity of the task and 2) ways to coordinate and control
Thompson (1967): relation between interdependence of activities and coordination mechanisms
Reciprocal - mutual adjustment
Sequential - standardization
Pooled - centralized plan
Scott and Davis (2006): activities and information processing
Complexity: items requiring simultanious attention
Uncertainty: unpredictability of activities in task
Interdependence: between tasks
High on all three, unit work (custom made products)
Task design centers on two main themes
Repetitiveness: task well defined, standardization?
Divisibility: how much coordination between workplaces is needed to perform a task?
Div. High: many workstations can perform parts of the task without much coordination
Div. Low: it is hard to break a big task up into smaller parts, interdependence high, coordination need between workstations high
four types of task design
Orderly: coordination need low, each task assigned to seperate work units (separate clients for individuals)
Complicated: sub tasks done by seperate units but are interdependent, much coordination needed (e.g., sequential tasks)
Fragmented: every sub unit can do work at its own pace, not much coordination needed (pooled tasks)
Knotty: coordnation need high between sub tasks and non repetitive
Bounded rationality
People limited in their capacity to process information
But also:
Employees always have imperfect information
That is interpreted “imperfectly”
And is partly communicated
That is why a form of organization is needed, to reach goals together in spite of bounded rationality
Burton et al continue in defining how to manage people by means of two dimensions:
Number of people and professionalism
metaphors for people
Shop
Factory
Laboratory
Office
Four design options for coordination and control systems
Family
Machine
Market
Clan/ mosaic
information systems types
event driven
data driven
people driven
relationship driven
two important dimensions for task design
repetitiveness and divisibility
orderly task design
high on both repetitiveness and divisibility
Example: Law firm
complicated task design
high repetitiveness, low divisibility
Example: automobile assembly line, McDonalds
fragmented task design
low repetitiveness, high divisibility
Example: software development firm
knotty task design
low on both repetitiveness and divisibility
Professionalization
the skill capability of the individuals in the firm, depending on employees’ education, training, and experience (i.e., knowledge base) accumulated either prior to their hire or on the job.
factory
high number of people, low professionalization
Example: assembly line, call centers, large hotels
office
high number of people, high professionalization
Example: Large consulting organizations
shop
low number of people, low professionalization
Example: small stores
laboratory
low number of people, high professionalization
Example: university faculty, 3M
Coordination and control systems are
methods for linking together the otherwise disparate elements of the organization’s structure and supporting responsiveness to changes in the environment or task demands
Information systems are
are methods for providing meaningful data to decision makers
Information systems provide the data necessary for coordination and control systems to operate.
the distinction between information systems and coordination and control systems is
largely conceptual. The two are (or should be) intricately intertwined to facilitate the work of management. They should be designed together.