What is cognition? (8 points)
How can theories of cognition help interaction design?
What is sensory memory?
Specific to each of the senses; holds information for a very brief period of time.
Information is transferred from sensory memory to working memory by a simple process of attention.
Information not attended to will be overwritten and lost
What is working/short term memory?
Limited capacity memory for current information; rapid access and decay
Fast to store and retrieve information.
Limited capacity of 7 +/- 2 ‘chunks’
How is the capacity of working memory increased?
It is increased by chunking.
The process of forming a meaningful whole from individual pieces of information.
We can help this by showing patterns, categories, groupings, orderings of information
How can you design to better accommodate working memory?
Reduce working memory load
What is cognitive load?
It is the cognitive effort (or amount of information processing) required by a person to perform this task
What is long-term memory and what are some of it’s features? (5 points)
Main store of information - our usual sense of memory; unlimited capacity; persistent
What are the 3 long-term memory processes?
Storing (memorising)
- Through rehearsal or repeated exposure
Retrieval
- Recognition versus recall
Activation levels of memory content
Frequency and recency effects - the more you use a memory, and the more recently you have used it, the easier it is to recall something
What is the difference between recognition vs recall?
Recognition involves identifying an item when presented with it.
Recall involves remembering the item using a different cue.
Recognition is the less complex cognitive activity.
What are mental models?
Mental models are representations of the external world which people construct in their minds to help them understand how things work and what to do in current and future situations.
How would you design to help keep user’s attention? (7 points)
EMBED GC
E - Ensure variety in tasks
M - design for Multi-tasking
B - provide Breakpoints in tasks
E - Engage user in active problem solving, not just mentoring
D - avoid Distractions
G - Guide user’s attention to relevant information, e.g. use colour, movement, alerts, structure to direct attention
C - avoid Clutter