Who is the proponent of the theory of Netizen
Michael Hauben (1996)
These are forms of interactive multimedia used for entertainment played on a personal computer
COMPUTER AND ONLINE GAMES
a netizen can train him/herself to discern real from fabricated information.
Theory of Netizen
A digital audio file is made available on the internet to download on the computer or mobile device, which can be received by subscribers automatically
PODCAST
most widely used platform
Enables users to give reviews for products and services and allows interaction
Review Network
Every medium or source which is used to connect and communicate with a large number of people at once
Mass Media
Digital age Started during the ____ and is ongoing
1980s
Games, productivity, lifestyle, entertainment apps
MOBILE APPLICATION
“a time when large amounts of information are widely available to many people, largely through computer technology”
Digital Age
Software formats that enable individuals, groups, and companies to communicate and share information, such as images and text
Social Networks
Netflix, youtube, blog/vlogs, spotify, etc.
VIDEO AND AUDIO LIVE STREAMING
These are stored in the computer and exchanged between two users over telecommunications
ELECTRONIC MAILS
are electronic tools, systems, devices, and resources that generate store, or process data
Digital Technology
sent the first email
Ray Tomlinson (1917)
related to digital media that use electronic devices for distribution
New Media
a corrupted term from the phrase “Net Citizen”
Netizen
Ideal platform for in-depth discussion and allows conversations to grow
Discussion Network
networks of people who share information across the online community through a social networking platform
Virtual communities
Allows people to create content for their audience and help them discover the content, and establishes engagement and familiarity with your content
Social Blogging Network
Examines the role of the audience in making decisions and setting goals when it consumes media products
Uses and Gratifications Theory
Focus on the exchange and connection of ideas, thoughts, and contents with other users
Social Network
reliance on the network effect- the value of the network gets higher as the number of users and contributors increase
Social Media
Media consisting of paper and ink, reproduced in a printing process that is traditionally mechanical
PRINT MEDIA