LIT MIDTERMS Flashcards

(34 cards)

1
Q

Who is the proponent of the theory of Netizen

A

Michael Hauben (1996)

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2
Q

These are forms of interactive multimedia used for entertainment played on a personal computer

A

COMPUTER AND ONLINE GAMES

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3
Q

a netizen can train him/herself to discern real from fabricated information.

A

Theory of Netizen

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4
Q

A digital audio file is made available on the internet to download on the computer or mobile device, which can be received by subscribers automatically

A

PODCAST

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5
Q

most widely used platform

A

Facebook

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6
Q

Enables users to give reviews for products and services and allows interaction

A

Review Network

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7
Q

Every medium or source which is used to connect and communicate with a large number of people at once

A

Mass Media

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8
Q

Digital age Started during the ____ and is ongoing

A

1980s

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9
Q

Games, productivity, lifestyle, entertainment apps

A

MOBILE APPLICATION

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10
Q

“a time when large amounts of information are widely available to many people, largely through computer technology”

A

Digital Age

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11
Q

Software formats that enable individuals, groups, and companies to communicate and share information, such as images and text

A

Social Networks

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12
Q

Netflix, youtube, blog/vlogs, spotify, etc.

A

VIDEO AND AUDIO LIVE STREAMING

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13
Q

These are stored in the computer and exchanged between two users over telecommunications

A

ELECTRONIC MAILS

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14
Q

are electronic tools, systems, devices, and resources that generate store, or process data

A

Digital Technology

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15
Q

sent the first email

A

Ray Tomlinson (1917)

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16
Q

related to digital media that use electronic devices for distribution

17
Q

a corrupted term from the phrase “Net Citizen”

18
Q

Ideal platform for in-depth discussion and allows conversations to grow

A

Discussion Network

19
Q

networks of people who share information across the online community through a social networking platform

A

Virtual communities

20
Q

Allows people to create content for their audience and help them discover the content, and establishes engagement and familiarity with your content

A

Social Blogging Network

21
Q

Examines the role of the audience in making decisions and setting goals when it consumes media products

A

Uses and Gratifications Theory

22
Q

Focus on the exchange and connection of ideas, thoughts, and contents with other users

A

Social Network

23
Q

reliance on the network effect- the value of the network gets higher as the number of users and contributors increase

24
Q

Media consisting of paper and ink, reproduced in a printing process that is traditionally mechanical

25
Media that reach target audiences using airwaves as the transmission medium
BROADCAST MEDIA
26
Specializing on the distribution of the content like photographs and videos
Media Network
27
have a pre-installed decoder service to access your favorite channels
Digital Television
28
A theory that holds intense media attention increases the importance of certain topics, issues, and individuals
Agenda-Setting Theory
29
Who developed agenda-setting theory
Maxwell Mccoombs & Donald Shaw (1972)
30
refers to something using digits, particularly binary digits
Digital
31
Hybrid of a TV and computer
Smart Television
32
Books made available in digital form or readily presented on a computer or handheld device
ELECTRONIC BOOKS
33
Content are organized and distributed on digital platform
DIGITAL MEDIA
34
the procedure of moving a business into the digital age – embracing the technologies that are relevant to improving your organization and enabling it to become more competitive
Digitalization