Program
A designed opportunity for leisure to occur.
Programming
Designing, staging, managing, and delivering leisure opportunities.
Program Development
Overall management process in which the program designs, stages, manages, delivers, and evaluates services within the context of a specific agency.
Leisure
An experience that is most likely to occur during freely chosen interactions with personal engagement, motivated by the intrinsic satisfaction.
Program Development Cycle
Stage A: Agency Culture
Stage B: Targeted Program Development
Stage C: Operational Strategies
Stage D: Follow-up Analysis
Framework for Recreation in Canada
Goal #1: Active Living
The goal of fostering active living through physical recreation.
Goal #2: Inclusion and Access
The goal of increasing inclusion and access to recreation for populations that may not have easy access.
Goal #3: Connecting People and Nature
The goal of helping people connect through recreation.
Goal #4: Supportive Environments
The goal of ensuring the provision of physical and social environments.
Goal #5: Recreation Capacity
The goal of ensuring the continued growth and sustainability of the recreation field.
Benefits-based Theory
Model that:
- Identifies benefits of involvement in leisure services
- Outcome driven
- Focuses on the impacts or effects of recreational activity
Special Events Model
Model that:
- Has identifiable tasks
- Has time-lines, task identification and task delegation
Flow Theory
Theory that:
- Has experience or state of mind
- Matching participant’s skill with challenges of activity
Motivation Theory
Pyramid Theory that takes into account:
1. Physiological
2. Safety
3. Social
4. Esteem
5. Self-actualization
Socio-Cultural Theory
Theory that:
- Has community impact
- Ignorance of the nature of the community in this regard will likely be fatal
- Culture politics, values, demand, social need
Symbolic Interaction Theory
Theory that says:
- People interact with and gain meaning from others
- Programmers seek to understand participants and behaviours
- Participants are active in shaping the nature of their leisure experiences
Task of a Programmer
To identify the unique configuration of the elements to anticipate how they will work to move the program.
Six Key Elements
Interacting People Element
Element that includes:
- Target audience
- Designing the program for the right target audience