Module 4 Flashcards

Immersive Technologies (37 cards)

1
Q

__ designed for readability, and has some similarities to the English language with influence from mathematics.

A

Python

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2
Q

Interaction between physical and digital realms, enabling CISs and DTs to operate across their lifecycle.

A

Cyber Experience

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3
Q

Blending physical and virtual worlds to extend real-world services into virtual environments.

A

Extended Experience

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4
Q

Real-time recreation of life across spatial settings, enabling holographic teleportation and industrial applications.

A

Live Experience

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5
Q

Time and space manipulation using generative AI, allowing XR users to experience past or future scenarios.

A

Parallel Experience

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6
Q

What are the three foundational worlds of the metaverse?

A

Physical, digital, and virtual worlds

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7
Q

What are the additional four experiences that extend the metaverse beyond its core worlds?

A

Cyber, extended, live, and parallel experiences

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8
Q

What is a Digital Twin (DT) in the context of the metaverse?

A

A digital replica of a physical entity used for real-time monitoring and control.

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9
Q

What is the difference between avatars and humanoids in the metaverse?

A

Avatars are human-driven 3D bots used in the virtual world, while humanoids are passive digital representations of humans in the digital world.

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10
Q

What role do Digital Twins (DTs) play for Connected Intelligence Systems (CISs)?

A

DTs serve as operational AI models that control, predict, and configure the states of autonomous systems.

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11
Q

What distinguishes quasi-static physical assets from interactive physical assets in the metaverse?

A

Quasi-static assets are passive and stationary, while interactive assets have dynamic, real-time synchronization between physical and digital counterparts.

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12
Q

Which technologies support sensory and emotional synchronization between XR users and avatars?

A

Internet of Senses, Internet of Feelings, and affective computing.

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13
Q

What AI technique is recommended to help Digital Twins adapt to data shifts in the physical world?

A

Continual lifelong learning

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14
Q

What type of reasoning must cognitive avatars perform to reflect XR user behavior accurately?

A

Abductive reasoning

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15
Q

What are the key properties of metaverse-ready AI frameworks?

A

Reasoning, resilience, and generalization

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16
Q

What are the two types of synchronization required for a homogeneous digital metaverse?

A

Inter-synchronization (between physical and digital worlds) and intra-synchronization (between sub-metaverses).

17
Q

What technique was proposed to optimize synchronization across edge servers?

A

Optimal transport theory, which distributes synchronization tasks based on edge resources and DT synchronization intensity.

18
Q

Are Digital Twins a component of the Metaverse?

19
Q

Based on our course readings, which of the following could be found in the Metaverse?

20
Q

In the context of this course what does CIS stand for?

A

Connected Intelligence Systems

21
Q

Which of the following is an example of a virtual universe?

22
Q

A “Parallel Experience” represent the intersection of __________ and ___________ worlds.

A

digital and virtual

23
Q

Which of the following is more likely to have a one-way communication with the physical world?

A

Virtual world

24
Q

Pokemon Go is a good example of which kind of Immersive Technology?

A

Augmented Reality

25
Lenovo Explorer is an example of __
Mixed Reality
26
The AirPano Website focuses on __
Real world places via 360 views
27
Immersive Technologies are a growing area, and ___________ will accommodate future and yet to be discovered realities.
XR
28
Based on our course readings, which of the following could be found in the Metaverse?
Humanoids
29
Are Digital Twins a component of the Metaverse?
Yes
30
In the context of this course what does CIS stand for?
Connected Intelligence Systems
31
Which of the following is an example of a virtual universe?
Roblox
32
A "Parallel Experience" represent the intersection of __________ and ___________ worlds.
digital and virtual
33
Which of the following is more likely to have a one-way communication with the physical world?
Virtual world
34
Pokemon Go is a good example of which kind of Immersive Technology?
Augmented Reality
35
Lenovo Explorer is an example of _______________.
Mixed Reality
36
The AirPano Website focuses on ________________.
Real world places via 360 views
37
Immersive Technologies are a growing area, and ___________ will accommodate future and yet to be discovered realities.
XR