Module 4 Flashcards

(14 cards)

1
Q

Feedback

A

All sensory information available as a result of movement

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2
Q

Intrinsic (inherent) feedback

A
  • From individual’s own sensory system due to movement itself
  • Less available when sensory impairments are present
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3
Q

Extrinsic (augmented) feedback

A
  • Supplements intrinsic feedback
  • Concurrent: given during movement
  • Terminal: given at end of task
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4
Q

Knowledge of results (KR)

A

Terminal feedback about outcome of movements in terms of goal

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5
Q

Knowledge of performance (KP)

A

Terminal feedback related to movement pattern used to achieve goal

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6
Q

KR frequency

A

Faded KR (50%): more KR early in practice, gradual reduction later in practice

Constant KR (100%): produces dependency on KR and is detrimental to learning

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7
Q

KR frequency

A

Summary KR: KR for each trial, given at end of block of trials

At end of acquisition period, performance best for constant KR, but performance on retention tests better for summary KR groups

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8
Q

Practice conditions: Massed vs distributed

A

Massed: practice time in a trial > rest between trials
Distributed: rest time between trials ≥ time of a trial

Shorter, more numerous practice sessions > fewer, longer sessions

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9
Q

Practice conditions: Constant vs variable

A

Constant: practice under single set of conditions
Variable: Practice under varying conditions

Variable practice allows better performance on novel variation of task

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10
Q

Practice conditions: Random vs blocked

A

Contextual interference occurs when multiple skills practiced within a single session

Random: practice different tasks in random order
- Better performance at retention
Blocked: practice different tasks in blocked order
- Better performance during acquisition

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11
Q

Practice conditions: Whole vs part

A

Task analysis: identifying components of a skill and ordering them into a sequence

Whole: practice entire task
Part: break task down into intermediate steps and master each step before learning entire task

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12
Q

Practice conditions: Guidance vs discovery

A

Guidance: learner is physically guided through the task
Discovery: trial and error

Unguided practice less effective fr acquisition of skill, but more effective for retention and transfer

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13
Q

Challenge point framework

A

For optimized motor learning

Framework for organizing learning environment by considering characteristics of learner, task, and learning environment (including conditions of practice and feedback)

Information available when learning a task viewed as challenge to performer

Optimal information leads to optimal learning

Optimal challenge point determined by:
- Learner (skill level)
- Task difficulty
- Environment (conditions of practice and feedback)

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14
Q

OPTIMAL theory of motor learning

A

Optimizing performance through intrinsic motivation and attention for learning

Emphasizes effects of motivation and attention on motor performance and learning

Motivation and attention improve motor performance and learning by enhanced coupling of goals to action

Motivation
- Autonomy: self-determination
- Self efficacy: individual’s belief in their ability to attain specific task outcomes

Attention
- External focus: concentration on effect of movement
Internal focus: concentration on movement itself

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