NVG Study Guide Flashcards

(39 cards)

1
Q

Photopic Vision

A
  • Day time / High level artificial illumination
  • Central viewing
  • Cones
  • 20/20 visual acuity
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2
Q

Mesopic Vision

A
  • Mixture of Day / Night
  • Most dangerous
  • Both viewing techniques
  • Cones / Rods
  • Visual acuity varies
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3
Q

Scotopic Vision

A
  • Night time
  • Scanning techniques
  • Rods
  • 20/200 visual acuity unaided
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4
Q

Day Blind Spot

A

A 5.5° - 7.5° blind spot, located 15° from the fovea, originating where the optic nerve attaches to the retina. No cones or rods are present at attachment point and we compensate with binocular vision

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5
Q

Night Blind Spot

A

A 5° - 10° blind spot, due to the lack of rods present in the fovea centralis and parafovea. Compensated with “Off-center” viewing which is 10° above, below and to the side of the object and proper scanning techniques.

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6
Q

Dark Adaptation

A

Process in which the eyes increase their sensitivity to low levels of illumination. Time required to fully adapt is based off starting level of illumination ranging from 30 - 45 minutes. Exposure to harsh sunlight for 2 - 5 hours decreases visual sensitivity for up to 5 hours and can persist for several days.

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7
Q

Spatial Disorientation NVG Aggravating Factors

A
  • Degraded Visual Acuity
  • Fatigue
  • High Task Loading
  • Limited FOV
  • Inexperience
  • Aircraft Banks > 30°
  • 3 Axis Head Movements
  • Significant or Abrupt Aircraft Maneuvers
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8
Q

Visual Illusions

A
  • Autokinesis
  • False Horizon
  • Fascination/Fixation
    -Confusion with Ground Lights
  • Crater Illusion
  • Structural Illusion
  • Size-Distance Illusion
  • Size Constancy
  • Shape Constancy
  • Aerial Perspective
  • Vection
  • Height-Depth Perception Illusion
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9
Q

Autokinesis

A

Visually fixating on a light for about 6 - 12 seconds can cause the individual to perceive movement at up to 20° in any particular direction or several directions.

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10
Q

Structural Illusions

A

Caused by effects of rain, snow, sleet, heat waves or other visual obscurants. Straight lines appear curved, Single lights might appear as double.

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11
Q

Aerial Perspective

A

When visual cues are of a different size than expected. Misjudging short or stunted trees for a full grown trees therefore misjudging altitude.

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12
Q

Height-Depth Perception

A

Due to absent or insufficient visual cues, causing crewmembers to misjudge depth perception.

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13
Q

Vestibular Illusions

A
  • Somatogyral Illusion
  • Somatogravic Illusion
    -Oculoargravic Illusion
  • Alternobaric Vertigo
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14
Q

Somatogyral Illusions

A

Caused when changes in pitch, roll or yaw stimulate semicircular canals and pilot is unable to interpret the sensations they are feeling.

  • Leans
  • Graveyard Spiral
  • Coriolis Illusion
  • Post Roll Illusion
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15
Q

Somatogravic Illusions

A

Caused when changes in gravity or linear acceleration stimulate the otolith organ

  • G-Excess Illusion
  • Elevator Illusion
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16
Q

Oculoargravic Illusions

A

Occurs due to misperception of movement of a fixed object relative to the pilot during change of direction

17
Q

Alternobaric Vertigo

A

Changes in atmospheric pressure can sometimes lead to vestibular dysfunction, this may arise from changes in altitude, middle ear equilibration maneuver or pressure differences between the two ears.

18
Q

Binocular Cues

A

Depends on slightly different view each eye has on an object. Generally useful for objects closer than 10 meters which makes it of little value in a flight environment.

19
Q

Monocular Cues

A

Aid in distance estimation and depth perception. assisting in identifying possible hazards in reference to present altitude and position.

20
Q

Geometric Perspective

A

Object may appear to have a different shape when viewed at varying distances and different angles

21
Q

Linear Perspective

A

Parallel lines appear to converge as distance from the observer increases

22
Q

Apparent Foreshortening

A

True shape of an object or terrain feature appears distorted. Round objects appear elliptical while square objects take the shape of a trapezoid

23
Q

Vertical Position in the Field

A

Objects or terrain features farther away appear higher on the horizon while objects closer appear lower on the horizon

24
Q

Retinal Image Size

A

An image focused on the retina is perceived by the brain to be of a given size

25
Known Size of Objects
Nearer an object is, the larger its retinal image is. Observer must know the object's actual size and have visual experience to use this cue
26
Increase / Decreasing Size of Objects
If retinal image increases, object is getting closer and vice versa. if image size is constant, object is at a fixed relative distance
27
Terrestrial Associations
Objects ordinarily associated together are judged to be at about the same distance
28
Overlapping Contours
When objects overlap, overlapped object is further away. Lights disappearing or flickering can indicated as barriers and flight path should be adjusted accordingly
29
Aerial Perspective
Clarity of an object and the shadows cast by it are perceived by the brain and are cues for estimating distance
30
Fading of Colors or Shades
Colors of objects appear to fade with distance. Objects viewed through obscurations such as haze, fog or smoke are seen less distinctly and appear to be at a greater distance than they actually are
31
Loss of Detail or Texture
Objects lose detail and textures with distance, causing them to be less apparent and can make it difficult to determine airspeed and altitude
32
Position of Light Source and Direction Shadows
Every object will cast a shadow from a light source and direction depends on position of light source helping indicate the light source and object location
33
Motion Parallax
Most important cue; Apparent, relative motion of stationary objects as viewed by a moving observer. Objects nearby will appear to move in the opposite direction as objects further away will appear to move in the same direction or remain fixed
34
ANVIS Operational Defects
Immediate cause for reject - Flickering, Flashing and Intermittent Operation - Edge Glow - Emission Points - Shading
35
Flickering, Flashing and Intermittent Operation
NVG may appear to flicker on and off, or output may flash
36
Edge Glow
Bright area in the outer portion of the viewing area, properly check by blocking out all light and see if still present
37
Emission Points
A steady or fluctuating pinpoint of bright light in the image area and does not go away when all light is blocked from objective lens
38
Shading
You will not see a fully circular image, begins on the edge and moves inward
39
Cosmetic Blemishes
Result of - Image Disparity - Fixed Pattern Noise (Honeycomb) - Image Distortion - Chicken Wire - Bright Spots - Black Spots - Output Brightness Variation