When do you run PnR?
When you want a mismatch, force help rotations, beat slow bigs, attack weak on-ball defenders, create spacing advantages, or punish defenses that aren’t set.
When NOT to use PnR?
When screener can’t threaten, defense switches everything with elite defenders, or spacing is bad/clogged.
Best ways to enter PnR?
Drag screen in transition, DHO into PnR, rejection into PnR, pindown first, or slip-to-screen action.
Best PnR spacing?
Corner filled, opposite corner filled, wing lifted, lane empty, ball & screen 3–5 feet apart.
How to set screen angle?
Screener’s hips aimed at defender’s back foot → forces defender into screen → creates best driving lane.
Timing rule for perfect PnR?
Ball arrives at screen the exact moment screener sets feet — no early arrival, no late arrival.
BH Read 1 — Defender goes OVER?
Attack the gap, split, get downhill, or take pull-up if big drops.
BH Read 2 — Defender goes UNDER?
Immediate 3. If screen high, re-screen and punish.
BH Read 3 — Defense SWITCHES?
Attack mismatch (iso), force big to guard you, or throw to screener for post seal.
BH Read 4 — Defense DROPS big?
Floater, pull-up, pocket pass, or skip to weakside.
BH Read 5 — Defense HEDGES/SHOWS?
Split hedge, bounce retreat then re-attack, or hit roller behind hedge.
BH Read 6 — Defense BLITZES/TRAPS?
Pass out immediately: short roll, corner shooter, or quick reversal.
BH Read 7 — Weakside help early?
Skip pass, corner 3, or swing to 2nd side PnR
BH Read 8 — Weakside help late?
Finish at rim before help arrives.
Screener read — Defender SWITCHES?
Seal mismatch instantly, roll for deep catch, or duck-in.
Screener read — Defender DROPS?
Hard roll into paint or short-roll to free-throw line.
Screener read — Defender HEDGES HARD?
Slip early or pop into shooting space.
Screener read — Defender SOFT HEDGE?
Roll after hedge recovers or pop if shooter.
Screener read — Blitz?
Slip BEFORE contact or sit in pocket for short-roll playmaking.
Screener technique — How to set elite screen?
Feet shoulder width, chest upright, plant foot angled, hold contact for 0.5s, then explode.
Weakside rule #1?
Don’t move unless help shifts — replace space after rotation.
Weakside rule #2?
If your defender tags roller → corner 3.
Weakside rule #3?
Lift when ball drives baseline → pass lane.
Weakside rule #4?
Cut if defender ball-watches or turns head.