whole practice
skill is presented as a whole and not broken down
skill is:
performer is:
-autonomous
whole pros and cons
pros: kinaethesis developed, fluency maintained, not time consuming, clear mental image, easily transferred to game, helps understanding
cons: not good for cognitive/new performers, can cause fatigue or information overload, need to be physically able to perform whole skill
progressive part practice
first subroutine taught and perfected then next subroutines gradually added until whole skill is done
skill is:
performer is:
-cognitive
progressive pros and cons
pros: reduces chance of overload or fatigue, helps understanding, confidence increases, danger reduced
cons: time consuming, fluency can be hard, kinaethesis not properly developed, can get boring
whole-part-whole practice
learner attempts full skill then breaks into subroutines then back into whole skill
skill is:
performer is:
whole-part-whole pros and cons
pros: kinaethesis maintained, weak subroutines can be improved, fluency maintained, confidence increases
cons: time consuming, can’t use on highly organised skills, kinaethesis could be affected if not quickly integrated
cognitive stage
feedback:
associative stage
feedback:
autonomous stage
feedback:
learning plateaus
period of performance when there are no signs of improvement
causes of plateau effect
solutions of plateau effect
cognitive: insight learning (gestalt)
learn through whole skill rather than isolated sub-routines
-learning skill as whole develops kinaethesis and full understanding
performers think about what to do but use previous experiences to help
behaviourism: operant conditioning (skinner)
learning happens by strengthening a link between stimulus and response
-once sr bond is made it increases chance of desired response happening
coach should:
social learning: observational (bandura)
learn by watching and replicating actions of ‘models’ around us
more likely to copy:
constructivism: social development (vygotsky)
learning is a social process with help of others
-social interaction plays key role in development
1.role of social interaction
inter-psychological learning- learn through watching mkos
intra-psychological learning- apply to themselves and construct actions
2.more knowledgeable others
coach or teacher who gives technical advice and feedback
3.zone of proximal development
what learner needs to reach the next skill - gap in knowledge
massed practice
continuous practice without rest periods
skill is: closed discrete self-paced simple
performer is:
motivated
autonomous
fit
massed pros and cons
pros: overlearns skills so they become habital, motor programmes formed, improved fitness, kinaethesis developed
cons: causes fatigue, performer may not be fit enough, no time for feedback
variable practice
practicing skills in constantly changing environments
skill is:
open
externally paced
complex
performer is:
cognitive
lacking motivation
variable pros and cons
pros: develops schema, increases motivation, performer gains experience in different environments, positive transfer
cons: time consuming, can cause fatigue, possibility of info overload, could cause negative transfer
distributed practice
practice with rest periods included
skill is: continuous complex serial low organisation dangerous externally paced open
performer is:
cognitive
unfit
lacking motivation
distributed pros and cons
pros: more effective than massed, allows time for recovery, allows time for mental practice, time for feedback, motivational
cons: time consuming, negative transfer to competition situations
mental practice
practicing skill in your head
skill is:
complex
serial
performer is:
cognitive- build mental image of basics
autonomous- focus on key strategies/tactics
mental pros and cons
pros: produces clear mental image, performers can see them succeeding, reduces anxiety, muscles are stimulated, reaction time improves
cons: difficult for cognitive perf to complete fully, mental image must be fully accurate, difficult if environment is not quiet