sdlc+wireframing Flashcards

(20 cards)

1
Q

user interface (UI)

A

refers to graphical elements of your application

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1
Q

user experience (UX)

A

involves a person’s behaviors, attitudes, and emotions about using a particular product, system, or service

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2
Q

UX is

A

everyone’s responsibility

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3
Q

back-end code does have a direct influence on

A

the UX, may not directly involve UI elements

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4
Q

4 principles

A
  • proximity (group related items together)
  • alignment (every item should have visual connection with something else on the page)
  • repetition (repeat some aspect of design throughout entire piece like color or bullet style)
  • contrast (contrast various elements to draw reader’s eye)
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5
Q

wireframing practices and principles

A

low vs high fidelity

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6
Q

low fidelity and basic functions

A
  • types of page elements used (nav bars, dropdowns)
  • page content (links, graphics)
  • general locations of page content
  • static pages
  • sketchy look and feel
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7
Q

high fidelity and dynamic features

A
  • exact locations and spacing of page elements
  • design elements and color scheme
  • variables and interactive features (passwords, type-ahead)
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8
Q

as a design progresses, the focus shifts from

A

basic functionality to visual fidelity and dynamic features

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9
Q

explanation of increasing wireframe complexity

A

early stages low fidelity wireframe to get agreement on general page goals. when you move into detailed design you should increase interactive features and add visual fidelity to highlight unique features and add detail.

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10
Q

high flexibility, low complexity

A

storyboard/screen flow

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11
Q

storyboard/screen flow

A

whiteboard/sketch look with screen layout and flow

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12
Q

mid flexibility, mid complexity

A

low fidelity

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13
Q

low fidelity

A

basic building-block style page layout and key functionality

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14
Q

low flexibility, high complexity

A

high fidelity

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15
Q

high fidelity

A

detailed visuals with realistic end-user experience and rich interactions

16
Q

benefits of wireframing

A
  1. improves visual representation of website/application
  2. increases efficiency in website or app development
  3. accelerates user engagement
17
Q

improve visual representation

A
  • stakeholders are able to see functionality and not just read about it
  • enables clearer communication by reducing the ambiguity of requirements
18
Q

increases efficiency

A
  • allows for quick changes that accommodate modifications large or small
  • minimizes number of change requests
  • allows for frequent demonstrations of functioning models
19
Q

accelerates user engagement

A
  • brings in non-technical stakeholders/users early on in design process to guide business decisions
  • promotes collaboration and improves requirements elicitation