Section 10: Decision Making & Problem Solving Flashcards

(28 cards)

1
Q

What is the just-noticeable difference (jnd)?

A
  • The smallest physical difference you can reliably detect?
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2
Q

What is the distance effect?

A
  • The bigger the physical difference, the faster people decide they are different
  • E.g., deciding whether 1lb vs 10lbs is different is faster than deciding 1lb vs 2lbs
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3
Q

What is the symbolic distance effect?

A
  • We compare symbolic values faster when the difference between symbols is greater
  • e.g., 2 vs 5 = fast; 3 vs 4 = slow; rabbit vs elephant = fast; rabbit vs goat = slow
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4
Q

What is the simon effect?

A

-People response faster when the required response matches the location of the stimulus even if location is irrelevant
- E.g., Tone in left ear & respond with right hand = slower than responding with left hand
- Spatial information!

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5
Q

What is the semantic congruity effect?

A
  • Decisions are faster when the question (“pick smaller” or “pick larger”) matches the category or semantic dimension
  • E.g., with animals, “pick smaller” = faster if comparing small animals (mouse vs. rabbit); “pick larger” = faster if comparing large animals (hippo vs elephant)
  • Context & expectations!
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6
Q

What is the spatial-numeric association of response codes (SNARC) effect?

A
  • Your brain treats numbers as if they live on a mental number line
  • Small numbers to left, large numbers to right
  • Responses faster with left hand for small numbers and right hand for large numbers (happens when hands are crossed! spatial!)
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7
Q

What is deductive reasoning?

A

Reasoning from general –> specific (logic!)

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8
Q

What is a syllogism (deductive reasoning)?

A

You have 2+ true premises and use them to reach a logical conclusion

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9
Q

What is Johnson-Laird’s mental models?

A

People do not use formal logical rules but instead construct mental models of problems (basically simulated possibilities)

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10
Q

What factors influence difficulty in mental models?

A
  1. Belief bias (accept conclusions that fit beliefs)
  2. Number of models needed (more mental models = harder)
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11
Q

What is inductive reasoning?

A

Using specific examples to form a general conclusion (probabilistic!)

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12
Q

What are major findings for generalization of specific information?

A
  • Re: Give premises (“Swans have sesamoid bones; ravens have sesamoid bones”) then ask probability that a conclusion is true (“all birds have sesamoid bones”)
  • Generalization increases with (1) number of premises; (2) typicality of premises (bears to all mammals is more likely than bats to all mammals); (3) diversity of premises (generalizing to all mammals is more likely from bears & mice than from lions & leopards)
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13
Q

What is confirmation bias?

A

We look for evidence that confirms what we already believe (& ignore disconfirming evidence!)

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14
Q

When problems don’t have clear answers we use…

A

Algorithms & heuristics!

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15
Q

What is an algorithm?

A
  • A step by step rule that guarantees an answer
  • E.g., long division, solving a maze by always following the left wall
  • BUT often slow/unavailable in most situations
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16
Q

What are heuristics?

A
  • Mental shortcuts that are fast but error prone
17
Q

What is a representative heuristic?

A

Judge likelihood based on how much something resembles a stereotype/typicality (e.g., linda problem)

18
Q

What is an availability heuristic?

A

Judge likelihood based on how easily examples come to mind (e.g., shark attacks are common bc they’re memorable)

19
Q

What is a simulation heuristic?

A

Events seem more likely if we can easily imagine them happening (e.g., missing train by 1 minute feels worse than 10 min)

20
Q

What is a framing effect?

A
  • How information presented changes the decision (even when content is identical)
  • E.g., 90% survival rate vs. 10% mortality rate
21
Q

What is Kahneman’s “Thinking Fast and Slow”

A
  • System 1 = fast, automatic, frequent, emotional, stereotypic, heuristics, framing effects
  • System 2 = slow, effortful, infrequent, logical, calculating
  • Likely interact!
22
Q

What is gestalt psychology of problem solving?

A
  • Focused on insight (“aha!”)
  • Emphasized holism
  • Lack of metacognition
  • Early 20th century
23
Q

What is information-processing tradition of problem solving?

A
  • Computer-like… search through a problem space
  • Uses well-defined problems with a start, operator, and goal state
24
Q

What is insufficient coding (as an insight problem)?

A
  • Misread or ignore crucial information
25
What is the moses illusion (insufficient coding)?
- People except incorrect facts embedded in questions - E.g., How many animals of each kind did Moses take on the Ark? (*should be Noah* but lots of people miss it)
26
What is the need for restructuring (as an insight problem)?
- Real issue is representing the problem incorrectly - E.g., 8 coin/9 coin problem
27
What is functional fixedness?
- Tendency to use objects in their customary way - E.g., Two-string problem; candle problem - Must find new (nontraditional) use for object
28
What is a negative set?
- Tendency to continue using a previously successful strategy when an even simpler one exists