Terminology Flashcards

(51 cards)

1
Q

Close Up (CU)

A

A shot focusing on a small subject, often characters face, to highlight emotion or significance.

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2
Q

Medium Close Up (MCU)

A

A short framing, a subject from the chest/shoulders up balancing detail in context.

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3
Q

Extreme Close Up (ECU)

A

A tight short, focusing on a small detail, for example, an eye or hand to emphasis importance.

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4
Q

Medium Shot (MS)

A

A short framing of character from the waist up, showing both the character and some background.

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5
Q

Medium Long Shot (MLS)

A

A wide short, showing a subject from a distance. But they are still the main point of focus.

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6
Q

Long Shot (LS)

A

A wide shot showing a subject from a distance often means to establish the setting.

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7
Q

Establishing Shot

A

A wide short that starts the same location and context often at the start of a new scene.

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8
Q

Bird’s Eye View

A

A shot from directly above looking straight down on the scene. Often used to show scale or make characters look small.

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9
Q

Worm’s Eye View

A

A shot from directly below the subject looking up it makes the subject to be a large powerful or intimidating.

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10
Q

Aerial shot

A

A high shot taken from a drone helicopter or crane often used to show landscapes or established a scene’s setting.

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11
Q

Point of View shot (POV)

A

A short that shows exactly what character is seeing, putting the audience in their shoes.

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12
Q

Over the Shoulder (OSS)

A

A short thing from behind a character, usually in a dialogue, showing their perspective.

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13
Q

Two Shot

A

A short that includes two characters in the same frame, often used in conversations or to show relationships.

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14
Q

Reaction shot

A

A shot, focusing on a character’s reaction to an event, typically showing emotion or response.

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15
Q

High Angle

A

A shot taken from above making the subject appear smaller, weaker or more vulnerable.

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16
Q

Low Angle

A

She taken from below, making the subject appear larger, more dominant, or intimidating.

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17
Q

Canted/Tilted Angle (dutch)

A

A tilted camera angle creating disorientation tension, often used, and moments of instability.

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18
Q

Pan

A

A horizontal camera movement left or right follow action or revealed some of a scene.

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19
Q

Tilt

A

A vertical camera movement, up or down, to reveal more above or below the subject.

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20
Q

Track

A

A smooth camera movement that follows the action usually on rails or a dolly.

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21
Q

Crane shot

A

A camera mounted on a crane moving up down or around to create dramatic perspectives.

22
Q

Zoom (in and out)

A

Adjusting the lens to bring the subject closer or further away without moving the camera.

23
Q

Focus (depth of field)

A

The clarity of the image changes in focus in order to draw attention to different elements.

24
Q

Framing

A

The arrangement of visual elements within the borders of the screen to guide the audience’s focus.

25
Sound bridge
sound that continues across a cut/edit in visuals
26
Crescendo
music that gradually builds to dramatic climax
27
Diegetic
sound heard within the scene by the characters
28
Non-diegetic
sound heard by the audience only
29
Ambient
atmospheric sound to reinforce a sense of environment, e.g. birds singing (rural outdoors) telephones ringing (office), etc
30
Score
the music composed for the scene/film
31
Soundtrack
often music that already exists but has been added to a scene/film
32
Incidental music
music used to accompany a scene to add to drama, humour, atmosphere
33
Motif
a 'signature' piece of music often linked to a particular character which tells the audience who is about to come on screen - e.g. Jaws, Darth Vader
34
Mise en Scene
Setting/location/scenery/props/characters/costume/hair/make up/lighting etc
35
Natural/naturalistic lighting
true light (e.g. daylight, moonlight, night time) or lighting used to represent natural light
36
Artificial light
a source of light created by lighting equipment
37
Keylight/spotlight
a light designed to draw attention to a specific person/obiect in a scene
38
Soft lighting
often warm, flattering light.
39
Colour wash
a colour tint added to a scene - e.g. blue can represent a cold, sterile environment, etc.
40
Sepia
a brown/golden hue that can represent 'olden times
41
Jump Cut
an abrupt, disorientating cut (or series of cuts in a continuous scene, making the action appear to jump forward.
42
Cross cutting
the movement between two scenes backwards and forwards to show what's happening in two different places at the same time.
43
Cutaways
a brief shot away from the scene that momentarily interrupts the action before, usually, returning to the original scene.
44
Freeze frame
stopping a film to focus on a key moment.
45
Eye-line match
an edit that cuts from a character to what they are looking at.
46
Flashback
showing an event that has happened earlier.
47
Graphic match
an effect of moving between two different objects of the same shape as a dissolve.
48
Juxtaposition
the edit between two opposed images/sounds (e.g. silence to loud noise or night to day)
49
Montage
a compilation of edits to tell a story quickly or show the passing of time.
50
Transitions
the movement between two scenes or the effect added to that movement, e.g. fade, wipe, dissolve, etc.
51
Slow Motion
slowing down speed to accentuate an action