What to think about when designing to recover value (3 main options)
What drivers are there for design for CE?
Technology, market and sales, user experience
Users critical role
Challenges for users
What is a peoples cycle
obtainment > use > riddance (circle back to obtainment for circular life, or circle around use)
Design for Use to use (4 things)
Challenges and opportunities for extended use:
Challenges:
- wear and tear
- lower product utility
- time consuming makes less attractive
- tech shifts (updates and might not be able to use any more) and new user needs
Opportunity:
- design reliable, physically durable and aesthetically pleasing over time -> can be repaired, maintained and upgraded
- increased emotionally durability of product so people will care for them and want them longer
-> sustain need fulfilment
Design for pre- and post-use
Challenge:
- ppl find it less relevant to circulate product that have low utility, are unattractive and don’t satisfy need
- need to handle pre-used products instead of new
- circulate don’t store
Opportunity
- more info and reflection
- get ppl attached to services (just like for a product)
Design for exchange
Challenge:
- need new activities and decisions (delivery, value) when exchange process
- need a relation and understanding of 2 users and not only one
Opportunity:
- address practicalities of exchange (dis- and assembly, testing, transport)
Design for multiple use-cycles
Challenge:
- increased users - > different expectations, preconditions and needs
- need fullfillment and satisfaction needed for many user experiences
- to not shorten use cycle/handle shortened use cycles
- user underestimation of product bc many past users
Opportunity:
- design flexible and high quality
Why is increasing circularity crucial?