is showing that with the practice of
mindfulness, the cortex of the brain
literally grows, with an increase in grey matter and more gyrification.
Neuroscientific research
in religion and philosophy, is the immaterial aspect or essence of a human being, that which confers
individuality and humanity, often
considered to be synonymous with the mind or the self.
Soul
In theology, the soul is further defined as that part of the
individual which partakes of divinity
and often is considered to survive the death of the body.
Soul
A _ is a ceremony or action performed in a customary way.
ritual
As an adjective,_ means
“conforming to religious rites,
“ which are the sacred, customary ways of celebrating a religion or culture.
ritual
_ is an organized, community-based system of belief
Religion
while _ resides within the individual and what they personally believe.
spirituality
In modern English, a _ is a social group that is defined by its unusual religious, spiritual, or philosophical beliefs, or by its common interest in a particular personality, object, or goal.
cult
The concept is to gain a target’s trust by making them feel loved and accepted to essentially disguising any sign of manipulation in order to be able to influence them and the way they behave without raising suspicion.
cult
is the practice of what the practitioner believes to be magical skills and abilities, and activities such as spells, incantations, and magical rituals.
witchcraft
In the Philippines, as in many of these cultures, witches are viewed as those opposed to the sacred. In contrast, anthropologists writing about the healers in Indigenous Philippine folk religions either use the traditional terminology of these cultures, or broad anthropological terms like “_”
witchcraft
shaman
a predominantly Western movement whose followers practice witchcraft and nature worship and who see it as a religion based on pre-Christian traditions of northern and western Europe.
wicca
believed that humans are motivated by something called a “will to meaning, “which equates to a desire to find meaning in life. He argued that life can have meaning even in the most miserable of circumstances and that the motivation for living comes from finding that meaning.
FRANKL
is aimed at helping someone focus away from themselves and toward other people
dereflection
is a technique that has the person wish for the thing that is feared most.
Paradoxical intention
would be used in logotherapy as a tool to help a patient through the process of self-discovery through his or her own words.
Socratic dialogue
When people adopt fake identities, they are likely to engage in behaviors that they would not do in real life interactions, known as online disinhibition.
ONLINE DISINHIBITION EFFECT
It occurs when people tend to self-disclose more on the internet than they would in real life or go out of their way to help someone or show kindness.
Benign disinhibition
People take part of this when they use rude language, bully or threaten others on online platforms, and go to websites with contents of violence, crime, and pornography.
Toxic disinhibition
People take part of this when they use rude language, bully or threaten others on online platforms, and go to websites with contents of violence, crime, and pornography.
Toxic disinhibition
Memories can be encoded visually
(picture), acoustically (sound) or
semantically (meaning). Acoustic
encoding, as an example, has been found to be effective for short-term memory (STM). Semantic encoding appears to be the principle encoding system for long-term memory (LTM).
encoding
There is a difference in the way we store STM and LTM. We do know that if we ‘chunk’ information together, we can store a lot more in our STM.
STORAGE
Data becomes a memory if we can retrieve it. Our STM and LTM retrieval is very different - STM are
stored and retrieved sequentially, while LTM is retrieved by association.
RETRIEVAL
Takes information from the environment through the human senses (sight, hearing, touch, taste and smell) - stored for a very short time from 0.5 seconds to 4 seconds.
SENSORY MEMORY