Algebraic Vectors Flashcards

(36 cards)

1
Q

What is R² and what does a point in it look like?

A

R² is a 2D plane. A point is written as P(a, b).

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2
Q

What is R³ and what does a point in it look like?

A

R³ is 3D space. A point is written as P(a, b, c).

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3
Q

What are the unit vectors i, j, and k in 2D and 3D?

A

In 2D: i = (1, 0), j = (0, 1)
In 3D: i = (1, 0, 0), j = (0, 1, 0), k = (0, 0, 1)
Each has a magnitude of 1 and points along its respective axis

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4
Q

What does the vector u = (|F|cosθ, |F|sinθ) represent?

A

It’s a vector expressed using its magnitude |F| and angle θ — the x-component is |F|cosθ (horizontal) and the y-component is |F|sinθ (vertical).

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5
Q

What is the algebraic (unit vector) form of vector OP in 2D?

A

OP = ai + bj, where a and b are the components along the x and y axes.

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6
Q

What is the component form of vector OP in 2D and 3D?

A

2D: OP = (a, b). 3
D: OP = (a, b, c), which can also be written as a column vector (a over b over c).

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7
Q

How do you convert from unit vector form to component form? e.g. v = 3i − 2j + 4k

A

The coefficients of i, j, k become the components — so v = (3, −2, 4).

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8
Q

How do you plot a point given a vector in component form? e.g. u = (2, 3, 4)

A

The components are the coordinates — plot the point (2, 3, 4) by going 2 along x, 3 along y, and 4 along z.

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9
Q

How do you plot a point given a vector in unit vector form? e.g. v = 3i − 2j + 4k

A

Convert to component form first: v = (3, −2, 4), then plot the point (3, −2, 4).

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10
Q

How do you add two vectors in component form? e.g. u = (a, b, c) and v = (d, e, f)

A

Add corresponding components: u + v = (a+d, b+e, c+f).

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11
Q

How do you subtract two vectors in component form? e.g. u = (a, b, c) and v = (d, e, f)

A

ubtract corresponding components: u − v = (a−d, b−e, c−f)

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12
Q

How do you multiply a vector by a scalar in component form? e.g. ku = k(a, b, c)

A

Multiply every component by the scalar: ku = (ka, kb, kc).

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13
Q

How do you find the magnitude of a vector in component form? e.g. u = (a, b, c)

A

In 3D: |u| = √(a² + b² + c²).
In 2D: |u| = √(a² + b²).

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14
Q

What does it mean for two vectors to be collinear?

A

Two vectors are collinear if one is a scalar multiple of the other — they point in the same (or opposite) direction.

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15
Q

How do you find a and b if vectors u and v are collinear?

A

Set u = kv for some scalar k. Match corresponding components to form equations, then solve for a, b, and k.

Example: If u = (2, a) and v = (b, 6) are collinear → 2/b = a/6 = k, solve the system.

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16
Q

When drawing a 3D coordinate system, which direction should each axis point?

A

X → toward you (out of the page), Y → horizontal (right is positive), Z → vertical (up is positive).

17
Q

What is the positive direction for each axis in a standard 3D diagram?

A

X: toward you. Y: to the right. Z: upward.

18
Q

How do you find the vector between two points P1(x1, y1) and P2(x2, y2) in 2D?

A

Subtract the coordinates of P1 from P2: P1P2 = (x2−x1, y2−y1). Always go “end minus start.”

19
Q

How do you find the vector between two points P1(x1, y1, z1) and P2(x2, y2, z2) in 3D?

A

P1P2 = (x2−x1, y2−y1, z2−z1).
Same rule — end minus start for each component.

20
Q

How do you find a unit vector in the same direction as vector u?

A

Find magnitude of u. Divide u by its magnitude: û = u / |u|. This scales the vector to length 1 while keeping its direction.

21
Q

How do you find a unit vector in the opposite direction to vector v?

A

Find magnitude of v. Negate v first, then divide by its magnitude: û = −v / |v|. Negating flips the direction, dividing by |v| scales it to length 1.

22
Q

How do you verify that a unit vector is correct

A

Calculate its magnitude — it must equal 1. e.g. if û = (a, b, c), check that √(a²+b²+c²) = 1.

23
Q

Worked example — find the unit vector in the opposite direction to v = (−2, 2, 5)

A

|v| = √(4+4+25) = √33.

−v = (2,−2,−5).

û = (2/√33, −2/√33, −5/√33)
= (2√33/33, −2√33/33, −5√33/33)

24
Q

What is the formula to express a vector in component form given its magnitude |u| and angle θ in standard position?

A

u = (|u|cosθ, |u|sinθ). The x-component uses cosine, the y-component uses sine.

25
In parallelogram OAPB, O is the origin and A, B are opposite vertices. How do you find the coordinates of P?
Since OAPB is a parallelogram, OP = OA + OB, so P = A + B. Add the coordinates of A and B together.
26
What are direction angles of a vector?
The angles α, β, γ that a vector makes with the positive x, y, and z axes respectively, where 0 < α, β, γ < 180°.
27
Which axis does each direction angle correspond to?
α (alpha) → positive x-axis, β (beta) → positive y-axis, γ (gamma) → positive z-axis.
28
What is the formula for the direction cosines of vector v = (a, b, c)?
cosα = a/|v| cosβ = b/|v| cosγ = c/|v| where |v| = √(a²+b²+c²).
29
How do you find a direction angle from its cosine?
Take the inverse cosine: α = cos⁻¹(a/|v|), and same for β and γ. Since angles are between 0° and 180°, cos⁻¹ always gives the correct angle.
30
What is a useful identity that the direction cosines always satisfy?
cos²α + cos²β + cos²γ = 1. This is because a²+b²+c² = |v|², so dividing both sides by |v|² gives this result.
31
What is the theorem for determining if three vectors are coplanar using the cross product?
If (u × v) · w = 0, then u, v, w are coplanar — they all lie on the same plane. The cross product u × v gives the normal to the plane, and if w dots to 0 with that normal, w also lies on that plane.
32
How do you determine if two vectors are collinear?
Check if one is a scalar multiple of the other — u = kv for some scalar k. If the ratios of all corresponding components are equal, they are collinear.
33
What is a linear combination of vectors?
Writing a vector x as x = au + bv (or au + bv + cw in 3D) for some scalars a and b. You are expressing x as a sum of scaled versions of other vectors.
34
How do you write x = (5, 8) as a linear combination of u = (−1, 3) and v = (2, 4)?
Set x = au + bv: (5, 8) = a(−1, 3) + b(2, 4). This gives the system: −a + 2b = 5 and 3a + 4b = 8. Solving: from first equation a = 2b − 5, substitute: 3(2b−5) + 4b = 8 → 10b = 23 → b = 2.3, a = −0.4. So x = −0.4u + 2.3v.
35
How do you determine if vectors are collinear or coplanar in 3D?
First check collinearity — is one a scalar multiple of another? If not, check coplanarity using the triple scalar product: if (u × v) · w = 0, they are coplanar. If (u × v) · w ≠ 0, they are neither — they span all of 3D space and form a basis.
36
What does it mean for 3 vectors to form a basis for 3D space?
They are non-coplanar (triple scalar product ≠ 0), meaning they span all of R³ — any vector in 3D space can be written as a linear combination of these 3 vectors.