Learning Objectives
9-1
Explain why it is difficult to decide if a particular object belongs to a particular category, such as “chair,” by looking up its definition.
9-2
Describe how prototypes and exemplars influence our knowledge and use of categories.
9-3
Explain how the properties of various objects are “filed away” in the mind.
9-4
Evaluate how “networks” relate to conceptual information.
9-5
Describe how information about different categories is stored in the brain—including an ability to compare the various approaches and theories.
9-6
Explain the hub-and-spoke model.
Knowledge
Explicit awareness of obtained and mentally available information about the world (exterior) and ourselves (interior) that was obtained through experience.
When we say we “know” something, that word refers to knowledge.
Conceptual knowledge
Knowledge that enables people to recognize objects and events and to make inferences about their properties.
Conceptual knowledge involves answering questions such as the following:
When we encounter a new item or event in the world, how do we come to know what kind of thing it is?
How do we tell which items in our environment are horses, bicycles, trees, lakes, newspapers?
How do we tell dolphins from sharks, or planets from stars?
What makes a lemon a lemon?
What are the various kinds of “things” in the world?
This knowledge exists in the form of concepts
Concepts
A mental representation of a class or individual. Also, the meaning of objects, events, and abstract ideas. An example of a concept would be the way a person mentally represents “cat” or “house”
category
Groups of objects that belong together because they belong to the same class of objects, such as “houses,” “furniture,” or “schools.”
One way we organize concepts is in terms of categories.
. A category includes all possible examples of a particular concept.
categorization
The process by which objects are placed in categories.
By placing an item in a category, it helps us to better understand that item and other items in that category.
Categories have therefore been called “pointers to knowledge”
Once you know that something is in a category, whether “dog,” “car,” “gas station,” or “sea dragon,” you can focus your energy on specifying what is special about this specific object.
Categorization helps us understand what is happening in the environment, and it plays an essential role in enabling us to take action.
Being able to place things in categories can also help us understand behaviors that we might otherwise find baffling.
These various uses of categories testify to their importance in everyday life. Without categories, we would have a very difficult time dealing with the world.
Categorization becomes more difficult if you encounter something unfamiliar.
This process becomes even more difficult if a person suffers a brain injury that makes it difficult or impossible to identify different objects or to know the purpose or function of these objects. Once we understand that there are situations in which categorization becomes difficult, we can then acknowledge that recognizing and understanding these difficulties is the first step to uncovering the mechanisms of categorization.
3 major sections of the difficulties of categorization and the mechanisms involved in day-to-day categorization.
Each of the three sections tells a story that involves a different approach to categorization.
First, we consider a behavioral approach that originated with a series of experiments in the 1970s, which have helped us understand how we place objects in different categories and which have shown that “not all objects are created equal.”
Next, we consider the network approach to categorization that began in the 1960s, inspired by the emerging field of computer science, which created computer models of how categories are represented in the mind.
Finally, we take a physiological approach, which looks at the relationship between categories and the brain.
We will learn that each approach provides its own perspective on categorization—and that all three together provide a more complete explanation of categorization than any one approach can on its own.
consider the following questions about the basic properties of categories:
How are different objects, events, or ideas assigned to a particular category?
How can categories be defined?
Why do we say that “not all things in categories are created equal”?
definitional approach to categorization
The idea that we can decide whether something is a member of a category by determining whether the object meets the definition of the category.
Definitions work well for some things, such as geometric objects. Thus, defining a square as “a plane figure having four equal sides, with all internal angles the same” works.
However, for most natural objects (such as birds, trees, and plants) and many human-made objects (like chairs), definitions do not work well at all.
The problem is that not all the members of everyday categories share similar features. So, although the dictionary definition of a cup as “a small bowl-shaped container from which someone can drink something, typically having a handle” may sound reasonable, there are many objects we call “cups” that do not meet that definition.
family resemblance
In considering the process of categorization, the idea that things in a particular category resemble each other in a number of ways. This approach can be contrasted with the definitional approach, which states that an object belongs to a category only when it meets a definite set of criteria.
Allows for some variation with a category.
In a series of experiments beginning in the 1970s, Eleanor Rosch and colleagues used the idea of family resemblance as a jumping off point for experiments that investigated the basic nature of categories. One of the early ideas to emerge from these experiments is the idea of prototypes.
prototype approach to categorization
The idea that we decide whether something is a member of a category by determining whether it is similar to a standard representation of the category, called a prototype.
What is a typical member of a category? Eleanor Rosch (1973) proposed that the “typical” prototype is based on an average of members of a category that are commonly experienced.
For example, the prototype for the category “birds” might be based on some of the birds you usually see, such as sparrows, robins, and bluejays but does not necessarily look exactly like any one of them. Thus, the prototype is not an actual member of the category but is an “average” representation of the category.
The prototype approach to categorization represents a great advance over the definitional approach because it is reinforced by a wealth of experimental evidence that all items within a category are not the same.
prototype
A standard used in categorization that is formed by averaging the category members a person has encountered in the past.
typicality
The degree to which an item is representative or characteristic of a particular category.
Of course, not all birds are like robins, bluejays, or sparrows. Owls, buzzards, and penguins are also birds. Rosch describes these variations within categories as representing differences in typicality . High typicality means that a category member closely resembles the category prototype (it is like a “typical” member of the category). Low typicality means that the category member does not closely resemble a typical member of the category.
Rosch (1975a) quantified this idea by presenting participants with a category title, such as “bird” or “furniture,” and a list of about 50 members of the category. The participants’ task was to rate the extent to which each member represented the category title on a 7-point scale, with a rating of 1 meaning that the member is a very good example of what the category is, and a rating of 7 meaning that the member fits poorly within the category or is not a member at all.
The 1.18 rating for sparrow reflects the fact that most people consider a sparrow to be a good example of a bird (Figure 9.5a). The 4.53 rating for penguin and 6.15 rating for bat reflect the fact that penguins and bats are not considered good examples of birds. Similarly, chair and sofa (rating = 1.04) are considered very good examples of furniture, but mirror (4.39) and landline home telephone (6.68) are poor examples.
It is worth noting that a landline home telephone would have been common in 1975. As this example may not be relatable to your experiences, you could imagine the concept of “trash can” instead. A trash can is also technically furniture. There is typically one in the kitchen and the bathroom. However, like a mirror, a trash can is unlikely to meet the definition of “furniture” as well as a chair or sofa.
The idea that a sparrow is a better example of “bird” than a penguin or a bat makes sense. However, Rosch went beyond this rather obvious result by doing a series of experiments that demonstrated differences between good and bad examples of a category.
How well do good and poor examples of a category compare to other items within the category?
The following demonstration is based on an experiment by Rosch and Carolyn Mervis (1975).
If you responded like Rosch and Mervis’s participants, you assigned many of the same characteristics to chair and sofa. For example, chairs and sofas share the characteristics of having legs, having backs, you sit on them, they can have cushions, and so on. When an item’s characteristics have a large amount of overlap with the characteristics of many other items in a category, this means that the family resemblance of these items is high. But when we consider items like mirror, trash can, and telephone, we find that there is far less overlap, even though mirror and telephone were both classified by Rosch and Mervis as “furniture” (Figure 9.5b). Little overlap with other members of a category means the family resemblance is low.
Rosch and Mervis concluded from their results that there is a strong relationship between family resemblance and prototypicality. Thus, good examples of the category “furniture,” such as chair and sofa, share many attributes with other members of this category; poor examples, like mirror and telephone, do not. In addition to the connection between prototypicality and family resemblance, researchers have determined a number of other connections between prototypicality and behavior.
Demonstration Family Resemblance
Rosch and Mervis’s (1975) instructions were as follows: For each of the following common objects, list as many characteristics and attributes as you can that you feel are common to these objects.
Method Sentence Verification Technique
The procedure for the sentence verification technique is simple. Participants are presented with statements and are asked to answer “yes” if they think the statement is true and “no” if they think it is not.
sentence verification technique
A technique in which the participant is asked to indicate whether a particular sentence is true or false. For example, sentences like “An apple is a fruit” have been used in studies on categorization.
When Smith and colleagues (1974) used this technique, they found that participants responded faster for objects that are high in prototypicality (like apple for the category “fruit”) than they did for objects that are low in prototypicality (like pomegranate; Figure 9.6). This ability to judge highly prototypical objects more rapidly is called the typicality effect .
typicality effect
The ability to judge the truth or falsity of sentences involving high-prototypical members of a category more rapidly than sentences involving low-prototypical members of a category.
Prototypical Objects Are Named First
When participants are asked to list as many objects in a category as possible, they tend to list the most prototypical members of the category first (Mervis et al., 1976). Thus, for “birds,” sparrow would be named before penguin.
Prototypical Objects Are Affected More by Priming
priming occurs when presentation of one stimulus facilitates the response to another stimulus that usually follows closely in time.
Rosch (1975b) demonstrated that prototypical members of a category are more affected by a priming stimulus than are non-prototypical members. The procedure for Rosch’s experiment is shown in Figure 9.7. Participants first heard the prime, which was the name of a color, such as “green.” Two seconds later they saw a pair of colors side by side and indicated, by pressing a key as quickly as possible, whether the two colors were the same or different.
The side-by-side colors that participants saw after hearing the prime were paired in three different ways:
(1)
colors were the same and were good examples of the category (primary reds, blues, greens, etc.; Figure 9.7a);
(2)
colors were the same but were poor examples of the category (less rich versions of the good colors, such as light blue, light green, etc.; Figure 9.7b); and
(3)
colors were different, with the two colors coming from different categories (for example, pairing red with blue).
The most important result occurred for the two “same” groups. In this condition, priming resulted in faster “same” judgments for the prototypical (good) colors (reaction time, RT = 610 ms) than for the non-prototypical (poor) colors (RT = 780 ms). Thus, when participants heard the word green, they judged two patches of primary green as being the same more rapidly than two patches of light green.
Rosch explains this result as follows: When participants hear the word green, they imagine a “good” (highly prototypical) green (Figure 9.8a). The principle behind priming is that the prime will facilitate the participants’ response to a stimulus if it contains some of the information needed to respond to the stimulus. This apparently occurs when the good greens are presented in the test (Figure 9.8b), but not when the poor greens are presented (Figure 9.8c). Thus, the results of the priming experiments support the idea that participants create images of prototypes in response to color name
exemplar approach to categorization
The approach to categorization in which members of a category are judged against exemplars—examples of members of the category that the person has encountered in the past.
The exemplar approach can explain many of Rosch’s results, which were used to support the prototype approach. For example, the exemplar approach explains the typicality effect (in which reaction times on the sentence verification task are faster for better examples of a category than for poorer examples) by proposing that objects that are like more of the exemplars are classified faster. Thus, a sparrow is similar to many bird exemplars, so it is classified faster than a penguin, which is similar to a few bird exemplars. This is basically the same as the idea of family resemblance, described for prototypes, which states that “better” objects will have higher family resemblance.
Exemplars
Specific instances or examples within a category that are used to represent and define that category
Which Approach Works Better: Prototypes or Exemplars?
Which approach—prototypes or exemplars—provides a better description of how people use categories? One advantage of the exemplar approach is that by using real examples, it can more easily consider atypical cases such as flightless birds. Rather than comparing a penguin to an “average” bird, we remember that there are some birds that do not fly. This ability to consider individual cases means that the exemplar approach does not discard information that might be useful later. Thus, penguins, ostriches, and other birds that are not typical can be represented as exemplars, rather than becoming lost in the overall average that creates a prototype. The exemplar approach can also deal more easily with variable categories like games. Although it is difficult to imagine what the prototype might be for a category that contains rugby, video games, solitaire, pickle ball, and golf, the exemplar approach requires only that we remember some of these varying examples.
Some researchers have concluded that people may use both approaches. It has been proposed that as we initially learn about a category, we may average exemplars into a prototype; then, later in learning, some of the exemplar information becomes stronger (Keri et al., 2002; Malt, 1989). Thus, early in learning, we would be poor at taking into account “exceptions” such as ostriches or penguins, but later, exemplars for these cases would be added to the category. We know generally what dogs are—the prototype—but we know our own specific dog the best—an exemplar (Minda & Smith, 2001; Smith & Minda, 2000). A recent survey considering the virtues of both prototypes and exemplars ends with the following conclusion: “The two kinds of information work together to produce our rich store of conceptual knowledge allowing each kind of knowledge to explain the tasks that are most suited for it” (Murphy, 2016).
hierarchical organization
Organization of categories in which larger, more general categories are divided into smaller, more specific categories. These smaller categories can, in turn, be divided into even more specific categories to create a number of levels.
One question cognitive psychologists have asked about this organization is whether there is a “basic” level that is more psychologically basic or important than other levels. The research we will describe indicates that although it is possible to demonstrate that there is a basic level of categories with special psychological properties, the basic level may not be the same for everyone.
Rosch’s Approach: What’s Special About Basic Level Categories?
Her research distinguished three levels of categories:
(1)
the superordinate level , which we will call the global level (for example, “furniture”);
(2)
the basic level (for example, “table”); and
(3)
the subordinate level , which we will call the specific level (for example, “kitchen table”).
The following demonstration illustrates some characteristics of the different levels.
If you responded like the participants in the Rosch and colleagues’ (1976) experiment, who were given the same task, you listed only a few features that were common to all furniture but many features that were shared by all tables and by all kitchen tables. Rosch’s participants listed an average of 3 common features for the global level category “furniture,” 9 for basic level categories such as “table,” and 10.3 for specific level categories such as “kitchen table” .
Rosch proposed that the basic level is psychologically special because going above it (to global) results in a large loss of information (9 features at the basic versus 3 at the global level) and going below it (to specific) results in little gain of information (9 features versus 10.3).
What names did you assign to each object?
When Rosch and colleagues (1976) did a similar experiment, they found that people tended to pick a basic-level name. They said guitar (basic level) rather than musical instrument (global) or rock guitar (specific), fish rather than animal or trout, and pants rather than clothing or jeans.
In another experiment, Rosch and colleagues showed participants a category label, such as car or vehicle, and then, after a brief delay, presented a picture. The participants’ task was to indicate, as rapidly as possible, whether the picture was a member of the category. The results showed that they accomplished this task more rapidly for basic level categories (such as car) than for global level categories (such as vehicle). Thus, they would respond “yes” more rapidly when the picture of an automobile was preceded by the word car than when the picture was preceded by the word vehicle.