Contextual Design Models Flashcards

(21 cards)

1
Q

what is human computer interaction

A

“HCI is a field of study, a discipline that is concerned with the design, implementation, and evaluation of interactive computer systems for human use and with the study of major phenomena surrounding them”

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2
Q

what is human-centered design

A

The approach that puts human needs, capabilities, limitations and behavior first, then designs to accommodate these.

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3
Q

what are the experience models

A
  • Day-in-the-Life Model
  • Identity Model
  • Relationship Model
  • Collaboration Model
  • Sensation Board
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4
Q

what are the traditional contextual design models

A
  • Sequence Model
  • Decision Point Model
  • Physical Model
  • Personas
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5
Q

is driven by the realization that
a product is always part of a larger practice, used in the context of other tools and manual processes to deliver value to the user’s overall life and work

A

contextual design

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6
Q

refers to a set of models that are used to understand and analyze the context in which a system or software is used

A

contextual design model

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7
Q

what is the first phase of contextual design

A
  • gathering of in-depth field data
  • interpret as a team
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8
Q

illustrates the roles and responsibilities multiple people take on while they coordinate within a work process to be supported by a product.

A

flow model

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9
Q

are designed to help people internalize the world of their users

A

graphical models

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10
Q

represents the influences on a person, a group, or an organization, revealing the cultural milieu in which the product will have to succeed.

A

cultural model

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11
Q

depicts the structure and flow of activity as it manifests in space, including layout, tools used for an activity, and footsteps taken in service of the activity

A

physical model

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12
Q

represents the steps and intents of the activities to be supported, equivalent to a task analysis

A

sequence model

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13
Q

illustrates the structure and usage pattern of an artifact used during the activity, which will be put online or eliminated

A

artifact model

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14
Q

illustrates how behaviors of the target activity unfold in different places in the user’s life, detailing what is done in each location and the devices used

A

day-in-the-life model

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15
Q

highlights important relationships in the user’s life, showing how the target activity influences connections among people

A

relationship model

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16
Q

a variant of the Flow Model, captures different types of collaboration observed during interviews, including interactions and shared goals

A

collaboration model

17
Q

reveals core identity elements relevant to the target activity, including sources of pride, self esteem, and values identified during interviews

A

identity model

18
Q

visually represents key visceral experiences that the new product should evoke, based on data from user interviews, with key messages for designers

A

sensation board

19
Q

are vital tools that help teams collect, incorporate, and use data related to user experiences. They provide a structured way to communicate insights derived
from users’ lives, highlighting the importance of understanding users’ behaviors and contexts

A

experience model’s in contextual design

20
Q

is a way to involve interested
parties who are not local

  • so that they can touch the detailed user experience as it is collected (another immersion opportunity)
A

remote participation

21
Q

Capturing these models in the interpretation session makes it possible for the team to describe and analyze aspects of the user work practice in a concrete, shared, tangible way.

A

contextual design models