Process of design thinking
Fundamental principles of interaction
the study of mental illness or mental distress
psychopathology
a book about what compromises bad and good design in everyday objects
the design of everyday things
how to you characterize an object
actions and state
what are the three major areas of design?
industrial design, interaction design, experience design
The professional service of creating and developing concepts and specifications that optimize the function, value, and appearance of products and systems for the mutual benefit of both users and manufacturer
industrial design
The focus is on how people interact with technology. The goal is to enhance people’s understanding of what can be done, what is happening, and what has just occurred. Interaction design draws on principles of psychology, design, art, and emotion to ensure a positive, enjoyable experience
interaction design
The practice of designing products, processes, services, events, and environments with a focus placed on the quality and enjoyment of the total experience.
experience design
Approach that puts human needs, capabilities, limitations, and behavior first, then designs to accommodate these
human-centered design
Human-Machine Interaction: why are there so many problems?
What are HCD Principles
discoverability, understanding
Is it possible to figure out what actions are possible, where,
and how to perform them
discoverability
What does it all mean? How is the product supposed to be
used? What do all the different controls and settings mean?
understanding
is about how the machine react and respond to users, and a great interaction is the one which creates great experiences
interaction
The relationship between the properties of an object and the capabilities of the interacting human with respect to the actions that can be performed on this object by this human
affordances
are concerned with actions that are not possible given our capabilities
anti-affordances
is any mark or sound, any perceivable indicator that communicates appropriate behavior to a person
signifier
Your job as a designer is to …
Communicate meaningful clues to your user group about the use of the design to highlight the design purpose
limit choices, and restrict undesired operations
constraints
SENDING BACK TO THE USER INFORMATION ABOUT WHAT ACTION HAS ACTUALLY BEEN DONE AND WHAT RESULT HAS BEEN ACCOMPLISHED
feedback
MENTAL IDEA OF THE DEVICE AND ITS OPERATION
conceptual models
The relationship between elements of two sets of things (e.g., the relationship between a control and its results is easiest to learn when there is an understandable mapping between the controls, the actions, and the intended result).
mapping
allow the design to be interpreted without any need to be conscious of them.
natural signals