four I’s to make an effective team
Interaction
Identical goals
Interpersonal relations
Identity
identical goals
are these tasks centred or social
interaction
each person should know their own roles and be able to link with others in the team
identity
feeling a unit because of the kit you wear
interpersonal relations
helpful if players can relate to each other
tuckmans model of how groups are formed
forming
group of individuals meet at trials, pre-season training starts, start to understand goals, still polite, working independently
storming
ideas/roles are discussed and people compete for their adoption. some are discarded, cliques form, power struggles
norming
members agree rules, behaviour and methods of working together. motivation high as team as team becomes successful
performing
tournament is played - everyone attempts to fulfill their role and job, all understand their responsibilities and how they relate
cohesion
the level of attractiveness in the group and how much members exhibit a desire to achieve a common goal
2 types of cohesion and what they are
. task = how well the team works towards a common goal
. social = how much each player likes and offers support to each other
4 factors to consider when dealing with groups
ways cohesion is lost
ways of developing cohesion
types of cohesion in games
. co-action
. interaction
co action cohesion
when every team member is working equally hard at the same thing at the same time
interaction cohesion
players have different roles which have to integrate together effectively to lead to success
productivity equation
actual productivity = potential productivity - faulty processes
resources for potential productivity
examples of faulty processes
. poor communication
. poor strategical information
. co-ordination losses
. ringleman effect
ringleman effect
more people in the team, lower effort
social loafing
other people aren’t working hard so you don’t
2 types of faulty processes
. motivation losses
. co-ordination losses