Learning Organizations Flashcards

(45 cards)

1
Q

Learning Organizations

A

Organizations that systematically improve by creating, acquiring, and transferring knowledge and modifying behavior based on experience.

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2
Q

Three Building Blocks

A

Supportive learning environment, concrete learning processes, and leadership that reinforces learning.

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3
Q

Supportive Learning Environment

A

An environment where people feel safe, open to new ideas, and have time to reflect.

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4
Q

Psychological Safety

A

A part of Supportive Learning Envioronment Ability to speak up, ask questions, and admit mistakes without fear of punishment.

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5
Q

Appreciation of Differences

A

Supportive Learning Environment: Valuing opposing ideas and multiple perspectives.

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6
Q

Openness to New Ideas

A

Supportive Learning Environment: Encouraging experimentation and risk-taking.

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7
Q

Time for Reflection

A

Supportive Learning Environment: Allowing pauses to analyze performance and think critically.

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8
Q

Concrete Learning Processes

A

Formal systems for experimentation, data collection, analysis, training, and information sharing.

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9
Q

Experimentation

A

Concrete Learning Processes: Testing new methods, services, or ideas to generate learning.

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10
Q

Information Collection

A

Concrete Learning Processes: racking customer needs, competitors, and environmental trends.

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11
Q

Analysis

A

Concrete Learning Processes: Testing assumptions and encouraging productive debate.

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12
Q

Education and Training

A

Concrete Learning Processes: Developing skills of both new and experienced workers.

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13
Q

Information Transfer

A

Concrete Learning Processes: Sharing knowledge laterally and vertically within the organization.

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14
Q

Leadership That Reinforces Learning

A

Leaders who model curiosity, listening, and openness to alternative viewpoints. 3rd Building Block

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15
Q

Failure Bias

A

Tendency to learn more naturally from failures than from successes.

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16
Q

Why Failures Teach More

A

Failures trigger why-questions, highlight gaps, and create motivation to revise beliefs.

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17
Q

Problem with Success

A

Success leads to complacency, restricted search, and reduced learning effort.

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18
Q

Attribution Uncertainty

A

Uncertainty about whether success came from skill or luck.

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19
Q

High-Error-Cost Organizations

A

Organizations like hospitals and police that cannot rely on trial-and-error learning.

20
Q

After Event Reviews (AERs)

A

Structured debriefings conducted after events to extract lessons.

21
Q

Four AER Questions

A

What did we intend? What happened? Why? What do we do next time?

22
Q

Functions of AERs

A

Self-explanation, data verification, and feedback.

23
Q

Self-Explanation

A

Actively generating explanations and ‘if-then’ rules for future behavior.

24
Q

Data Verification

A

Cross-checking multiple perspectives to avoid bias.

25
Feedback in AERs
Focusing on process rather than just outcomes.
26
Ellis & Davidi Study
Study showing that learning improves when teams analyze successes as well as failures.
27
FAER Group
Failure-only after-event reviews.
28
FSAER Group
After-event reviews that include both success and failure.
29
Mental Models
Cognitive maps of cause-and-effect relationships.
30
Key Study Finding
Success-focused reviews produced richer mental models and better performance.
31
Real-Time Learning
Learning that occurs during events under time pressure.
32
National Weather Service (NWS) Case
Example of real-time learning through rapid team communication.
33
Floating
Informal norm for proposing actions to invite quick team input before acting.
34
Deference to Expertise
Those with the best information speak up regardless of rank.
35
Conditions for Floating
Physical proximity, psychological safety, and shared communication norms.
36
Why Floating Fails Elsewhere
Blame cultures, hierarchy, and poor socialization block it.
37
Three Forms of Organizational Learning
Real-time learning, AERs, and long-term learning culture.
38
NYC Medicaid Case
Example of a successful learning organization using bottom-up design.
39
Blueville Police Case
Example of a non-learning organization due to rigid culture and lack of psychological safety.
40
Supportive Environment Example
NYC Medicaid created staff ownership and psychological safety.
41
Non-Learning Environment Example
Blueville PD punished deviation and resisted outside standards.
42
Key Takeaway 1
Learning requires supportive environments, concrete processes, and reinforcing leadership.
43
Key Takeaway 2
Failure bias is natural but can be overcome through intentional design.
44
Key Takeaway 3
Real-time learning norms are essential for high-stakes organizations.
45
Key Takeaway 4
Without learning systems, even smart people cannot access distributed expertise.