Lighting Flashcards

(41 cards)

1
Q

Lumens

A

Measurement of luminous flux (lighting at the source).

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2
Q

Luminous flux

A

Lighting at the source.

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3
Q

Illuminance

A

The density of luminous flux on a surface
(remember: the brightness of an illuminated surface)

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4
Q

Luminance

A

The light emitted or reflected from a surface to the eye.

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5
Q

Foot candle (fc)

A

Measurement on the receiving surface (light striking 1 sf, 1 ft from a candle).

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6
Q

Coefficient of Utilization (CU)

A

The ratio of luminous flux reaching the work plane to the flux emitted by lamps.
Accounts for efficiency, room size, proportions, and surface reflectances, typically ranging from 0 to 1 (or 0-100%). Higher CU values indicate more effective, energy-efficient designs

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7
Q

Inverse Square Law (Lighting)

A

Going twice as far from the source results in 1/4 the amount of light.

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8
Q

Efficacy

A

A measure of a light source’s efficiency (lumens/watt).

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9
Q

Glare

A

Sensation produced by brightness causing annoyance, discomfort, or loss of visibility.

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10
Q

Direct glare

A

Results from a high brightness ratio or an insufficiently shielded light source.

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11
Q

Visual Comfort Probability (VCP)

A

Measures the expected percentage of people to experience visual comfort.

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12
Q

Indirect glare

A

Reflections of light sources on glossy surfaces.

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13
Q

Veiling Reflection

A

Reflected glare that reduces contrast, making tasks harder to see.

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14
Q

Light Pollution types: Tresspass, Sky Glow, Clutter

A

Trespass: A neighbor’s lights shining onto your property.
Sky Glow: Overall light pollution affecting an entire area.
Clutter: Excessive groupings of bright lights.

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15
Q

Daylighting

A

Bringing the most light into the darkest part of a room.

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16
Q

DF (Daylight Factor)

A

The ratio of daylight illuminance indoors to outdoors under an overcast sky.

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17
Q

Daylighting Controls

A

Used to turn lights off or dim them when daylight is sufficient.

18
Q

Relationship of energy savings on lighting to HVAC

A

3 watts saved on lighting equals 1 watt saved on HVAC cooling.

19
Q

Azimuth

A

Location of the sun relative to due south.

20
Q

Altitude

A

The height of the sun in the sky.

21
Q

Zenith

A

Point directly overhead.

22
Q

Nadir

A

Point directly below.

23
Q

Color Rendering Index (CRI)

A

Scale from 0-100 measuring how accurately a light source renders colors.

24
Q

Correlated Color Temperature (CCT)

A

The color the light appears, measured in Kelvins.

25
Kelvins (K)
Unit used to measure Correlated Color Temperature (higher = cooler tones).
26
Ballast
An electrical device that limits the electric current to a fluorescent or HID lamp.
27
Incandescent lamps
High CRI (100) lamps with high heat for low output (low efficacy).
28
Halogen
In incandescent family, but filament gets hotter and burns brighter.
29
Fluorescent lamps
Tube coated with phosphors inside, much lower heat, higher efficacy.
30
Phosphors
Powders that coat the inside of a fluorescent tube to kick out light.
31
High Intensity Discharge (HID)
Requires a ballast and includes Metal Halide and High Pressure Sodium lamps.
32
Metal Halide
A cool light HID lamp based on an excited gas. Remember: cold, metalic lighting)
33
Mercury vapor
Supplanted by Metal Halide lighting.
34
High Pressure Sodium
Very efficient, warm light HID with very low CRI (~20). Mnemonic: think of warm salt lamps
35
Low Pressure Sodium (LPS)
Not used because its CRI is extremely low.
36
LEDs
Solid state lighting that sheds heat through convection.
37
Luminaire
A ceiling mounted light fixture.
38
Photometric curve
Describes the spatial properties of a lamp’s light.
39
Grazing light
Light from an angle that shows more texture on a surface.
40
Zonal Cavity Method
Determines the number and distribution of light fixtures required.
41
Room Cavity Ratio (RCR)
(2.5 x total wall area) / area of work plane.