What does Module 2 cover?
For this Personal Management Licence (PML) course – Social Responsibility and Safer Gambling we will be looking at our social responsibility compliance obligations in terms of the Licensing Conditions and Code of Practice (LCCP), the Gambling Commission’s guidance, GC compliance work and our policies. The issues that we will consider include: Part A - Gambling Commission Strategy, guidance, expectations and enforcement; Part B - Social Responsibility and Safer Gambling Policies; Part C - Protection of the Young and Vulnerable; Part D - Remote and non-remote Guidance on Interactions and Self Exclusion; Part E - Gaming Disputes process and ADR compliance; Part F - Licencing Act 2003, the objectives and where it sits within the licensing regime.
What are the three licensing objectives?
What is problem gambling?
‘Problem gambling’ means gambling to a degree that compromises, disrupts or damages family, personal or recreational pursuits.
What is the PGSI and who developed it?
The PGSI was specifically developed for use among the general population rather than within a clinical context by Ferris and Wynne (2001). The PGSI consists of 9 items and each item is assessed on a four-point scale: ‘never’ to ‘almost always’.
What PGSI score represents problem gambling?
PGSI score of 8 and over represents problem gambling by which a person will have experienced adverse consequences from gambling and may have lost control of their behaviour. Involvement in gambling can be at any level, but it is likely to be heavy.
What PGSI score represents moderate-risk gambling?
PGSI score of 3 to 7 represents moderate risk gambling by which a person may or may not have experienced any adverse consequences from gambling but may be at risk if they are heavily involved in gambling.
What PGSI score represents low-risk gambling?
PGSI score of 1 to 2 represents low risk gambling by which a person is unlikely to have experienced any adverse consequences from gambling but may be at risk if they are heavily involved in gambling.
List the 9 PGSI questions.
How are PGSI responses assessed?
Each item is assessed on a four-point scale ranging from: never, sometimes, most of the time, almost always.
What are gambling-related harms?
Gambling-related harms are the adverse impacts from gambling on the health and wellbeing of individuals, families, communities and society. These harms impact on people’s resources, relationships and health.
What negative effects can gambling-related harm include?
Negative effects can include loss of employment, debt, crime, breakdown of relationships and deterioration of physical and mental health. At its worst, gambling can contribute to loss of life through suicide.
Who can be affected by gambling harms?
Harms can be experienced by those who gamble themselves, but can also affect their children, partners, wider families and social networks, employers, communities and society as a whole.
What did the statistics slide show about the general population?
If Great Britain were 100 people: 52 people don’t gamble at all; 43.5 gamble but are not problem or at risk gamblers; 3 people are low-risk gamblers according to PGSI; 1 person is a moderate-risk gambler; 0.5 people is a problem gambler.
What did the statistics slide show about 16–24 year old gamblers?
If Great Britain were 100 16-24 year old gamblers: 80.5 gamble but are not problem or at risk gamblers; 11.5 are low-risk gamblers; 6.5 are moderate-risk gamblers; 1.5 are problem gamblers.
What did the statistics slide show about people who gamble in lots of different ways?
If Great Britain were 100 people who gamble in lots of different ways: 71 are not currently problem or at-risk gamblers; 14 are low-risk gamblers; 9 are moderate-risk gamblers; 6 are problem gamblers.
What did the gambling typologies slide say about why people gamble online casino?
Research published for GC (2019) ‘Why people gamble’ identified key typologies including ‘Me time’ and ‘Feeling lucky’. The slide says players are more likely to be younger (18-34), more likely to be from middle to higher income households, and more likely to be identified as a moderate to high risk problem gambler.
What are typical occasions, motivations and intended behaviours for online casino in the typologies slide?
Typical occasion: typically lasts 30 minutes - 1 hour; solo activity; more likely that occasion is planned, but not the specific activity or taking opportunity to gamble is also planned. Motivations & triggers: motivated by me-time enjoyment; triggered by spare money in online account, being given free goodybag, or having just been paid. Preferred intention: more not likely want intention of some kind; suggested pass popular. Sources of information: the company’s website; social media influencers; online chat rooms/forums.
What are the Gambling Levy Regulations 2025?
The statutory levy has now been introduced via the Gambling Levy Regulations 2025 (‘the Regulations’) and commenced on 6 April 2025. 3.—(1) Starting with the first levy period, a person who is a holder of an operating licence during a levy period must pay a levy to the Commission in respect of that levy period.
What is social responsibility in the context of this business?
Social responsibility, in the context of our business, principally concerns protecting people from gambling-related harm, otherwise referred to as ‘Harm Minimisation’.
Why is proactive interaction important?
Proactively interacting early enough and in the right way, can help someone keep control of their gambling and you will retain them as a customer, instead of them choosing to opt for a self-exclusion or closing their account entirely. In the long term this approach is more sustainable for your business.
What is the Betting and Gaming Council (BGC) and what is its aim?
The Betting and Gaming Council (BGC) launched in November 2020. Its aim is to help build consumer and public trust in the gambling industry, and assure government and the regulator that we are moving in the right direction and that responsible gambling is our top priority.
What does the marketing slide say Section 5 of the codes of practice deals with?
The LCCP contains a number of social responsibility codes that are drafted to promote responsible marketing and advertising of gambling. Section 5 of the codes of practice deals with Marketing: rewards and bonuses; restriction on free or discounted alcohol during gambling; third parties (agents); compliance with advertising codes and industry codes; online marketing.
What does SRC 3.3.1 require about responsible gambling information?
Licensees must make information readily available to their customers on how to gamble responsibly and how to access information about, and help in respect of, problem gambling.
What must responsible gambling information cover?
The information must cover: any measures provided by the licensee to help individuals monitor or control their gambling, such as restricting the duration of a gambling session or the amount of money they can spend; timers or other forms of reminders or ‘reality checks’ where available; self-exclusion options; information about the availability of further help or advice.