Module 4 - Machines Flashcards

(38 cards)

1
Q

What does Module 4 cover?

A

Module 4 covers: Introduction – the department and our products; The Gambling Act 2005 and Gaming Machines; Offences under the Gambling Act; The LCCP and Gaming Machines; Machine Technical Standards; Categories, stakes, prizes; Mandatory and Default Conditions; The Gaming machine (Circumstances of Use) Regulations 2007; Self Service Betting Terminals; Online Slots, the LCCP, Remote Technical Standards and the BGC game Design Code.

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2
Q

How are land-based gaming machines authorised and regulated?

A

Gaming machines in land-based casinos are authorised under S172 of the Gambling Act 2005, which governs the number and types of machines permitted in licensed premises. These machines are regulated by the Gaming Machine Technical Standards (GMTS) issued by the Gambling Commission.

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3
Q

What do the GMTS broadly cover?

A

Hardware and software reliability; Game fairness (e.g. use of Random Number Generators); Display requirements; Error handling; Cashless payment systems; Responsible gambling features.

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4
Q

How are online casino gaming machines regulated?

A

Gaming machines in the online casino environment are also permitted under the Gambling Act 2005, but they are regulated by the Remote Gambling and Software Technical Standards (RTS). These standards apply to online slot games and other remote gambling products, security protocols aligned with ISO/IEC 27001, game fairness and randomness, financial limits and responsible gambling tools, and minimum spin speeds and autoplay restrictions.

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5
Q

What does the presentation say about the eGaming Manager role?

A

The eGaming Manager is the Specified Management office for Gambling-related information technology (IT) provision and security and is a PML holder. Responsible for: oversight of the day-to-day management of eGaming products and services; management and training of eGaming Personnel and all aspects of eGaming, in accordance with industry governance and the organisation’s objectives and guidance. Audit duties also fall under PML oversight. Reports to: Gaming Director.

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6
Q

What do eGaming Technicians do?

A

They are responsible for the smooth and efficient maintenance of all aspects of eGaming products on the Gaming floor, in accordance with industry governance and the Company’s policies and procedures. Reports to: eGaming Manager.

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7
Q

What responsibilities does LAO have for online games and slots?

A

Ensure all online games and RNGs are independently tested and submitted to the Gambling Commission’s Games Register before release (via eServices). Maintain an accurate, up-to-date Games Register of every game offered to customers, even when supplied by B2B providers. Oversee full compliance with the Remote Technical Standards including game fairness, RNG integrity, minimum game-cycle speeds, prohibition of autoplay, multi-game bans, and required display of net spend/time. Complete mandatory annual audits: an annual games testing audit and an annual security audit (ISO 27001 subset), with evidence retained and submitted when required. Ensure marketing and promotions meet LCCP requirements, including the ban on mixed-product promotions and 10x wagering cap (from 19 Jan 2026). Maintain oversight of safer gambling tools, customer interaction processes, and financial vulnerability checks.

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8
Q

What product overview is given for Les A?

A

We have 8 Electronic Table Gaming (ETG) terminals in the club all Novomatic: 4 Novomatic Unity II FV-800 F2 and 4 Novomatic Unity II FVC-28 F2. They are connected to 2 live roulette tables and 2 auto-wheels (Cammegh Sling Shot 2). We currently have 12 Gaming Machines located in the Garden and on the main floor - all Novomatic: 3 VIP X Lounge FV87D, 3 Diamond X Dream FV330D, and 6 Diamond X FV-330A F2. These are all server-based machines with Novolink progressive Jackpot.

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9
Q

What are ETG terminals and how are they treated under the Act?

A

ETG terminals are automated casino equipment excluded from the definition of a gaming machine in the Act. Those linked to a live game of chance enable the player to gamble on a live game as it happens - not regulated as gaming machines but as live gaming. Those linked to a live game but fully automated are also not regulated as gaming machines but as live gaming, although there is a limit: ‘No more than 40 player positions may be made available for use in relation to wholly automated gaming tables’.

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10
Q

What does Part 10 of the Gambling Act 2005 do in relation to gaming machines?

A

Part 10 of the Gambling Act 2005 defines what is meant by a gaming machine and establishes a number of offences relevant to their legal use or unregulated manufacture. It is not just the use of gaming machines which is controlled but those who are entitled to manufacture, service or install such machines.

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11
Q

What does section 172 say about gaming machines?

A

Section 172 prescribes the number and category of gaming machines that are permitted in each type of gambling premises licensed by authorities. Neither the Commission nor licensing authorities have the power to set different limits or further expand or restrict the categories of machine that are permitted, except in certain alcohol-licensed premises with permits.

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12
Q

How does section 235 define a gaming machine?

A

Meaning of ‘gaming machine’: a machine which is designed or adapted for use by individuals to gamble (whether or not it can also be used for other purposes).

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13
Q

What exclusions from the definition of gaming machine are listed in section 235?

A

A domestic or dual-use computer or a telephone is not a gaming machine by reason only of the fact that it can be used to participate in remote gambling. A machine is not a gaming machine by reason only of the fact that it is designed or adapted for use to bet on future real events, dispenses lottery tickets or is designed for the playing of bingo. A machine is not a gaming machine by reason only of the fact that it is designed or adapted to be controlled or operated by an individual employed or concerned in arranging for others to play a real game of chance.

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14
Q

What else does section 235 say about machines?

A

A machine is any apparatus which uses or applies mechanical power, electrical power or both. The Secretary of State may make regulations providing for circumstances in which a single piece of apparatus is to be treated as more than one gaming machine, in particular by reference to the number of persons able to operate the apparatus at the same time.

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15
Q

What licensing is required for gaming machines?

A

Anyone involved in offering for use or in the manufacture, repair, installation or sale of such machines is required to maintain an appropriate operating licence under section 65 of the Act.

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16
Q

What two classes of operating licence are listed?

A

Use/making available gaming machines in casinos, AGCs etc.; and manufacture, supply, install, adapt, maintain or repair a gaming machine or part of a gaming machine (a gaming machine technical operating licence), and to manufacture, supply, install or adapt gambling software (a gambling software operating licence).

17
Q

What does the presentation say about Les A’s linked licence?

A

LesA has a Linked Gaming Machine Technical Supplier Licence Non-Remote. Linked licences allow an operator to conduct limited maintenance and repair activities in relation to the gambling facilities provided by the operator. A linked licence for gaming machines will allow you to supply, install, adapt, maintain or repair a gaming machine but only where you make those gaming machines available to customers on your own gambling premises.

18
Q

How does the presentation define online slots under section 67?

A

Section 67 defines remote gambling, authorising the Commission to issue remote casino operating licences, which cover online slots: ‘A reel-based game played online, where moving or changing images or text are displayed to simulate reels, and players may win prizes based on the resulting arrangement’.

19
Q

What does section 236 say about gaming machine categories?

A

The Secretary of State shall make regulations defining four classes of gaming machine for the purposes of this Act to be known as Categories A, B, C, and D. Category B is divided into sub-categories including B1, B2, B3, B3A and B4.

20
Q

How can a gaming machine change category?

A

A machine may change category as a result of a change of the mechanism, or the loading or removal of software, which alters the nature of the facilities for gambling provided by the machine.

21
Q

What offence is created by section 242?

A

A person commits an offence if he makes a gaming machine available for use by another unless he makes the machine available for use in accordance with an operating licence, or an exception applies. A person also commits an offence if he makes a gaming machine available for use in contravention of regulations under section 240.

22
Q

What penalty is given under section 246?

A

A person guilty of an offence under this Part shall be liable on summary conviction to imprisonment for a term not exceeding 51 weeks, a fine not exceeding level 5 on the standard scale, or both.

23
Q

What does section 244 say about linked machines?

A

A person commits an offence if he makes a gaming machine available for use and the amount or value of a prize available through use of the first gaming machine is or may be wholly or partly determined by reference to use made of another gaming machine. But this does not apply where the holder is a casino premises licence holder and both machines are situated on the same premises.

24
Q

What does section 245 say about credit on machines?

A

A person commits an offence if he supplies, installs or makes available for use a gaming machine which is designed or adapted to permit money to be paid by means of a credit card. This was put in as part of the social responsibility protections aimed at preventing players becoming involved in rapid and repeated play without adequate warning and running up debts they cannot afford.

25
What does LC 3.6.3 say about children and young persons working around machines in casinos?
Licensees who employ children and young persons should be aware that it is an offence to employ them to provide facilities for gambling; if gaming machines are sited on the premises, for their contracts of employment to require them, or for them to be permitted, to perform a function in connection with a gaming machine at any time; and to employ them to carry out any other function on casino licensed premises while any gambling activity is being carried on in reliance on the premises licence.
26
What does SRCP 9.1.3 say about gaming machines in casinos?
Gaming machines may be made available for use in licensed casino premises only where there are also substantive facilities for non-remote casino games and/or games of equal chance, provided in reliance on this licence, available in the premises. Facilities for gambling must only be offered in a manner which provides for appropriate supervision of those facilities by staff at all times. Licensees must ensure that the function along with the internal and/or external presentation of the premises are such that a customer can reasonably be expected to recognise that it is a premises licensed for the purposes of providing facilities for casino games and/or games of equal chance.
27
What do the machine technical standards say in general?
All gaming machines sited on casino premises must comply with the Gambling Commission's gaming machines technical standards. These standards set out the Commission’s requirements regarding game features, display information and metering, supporting the licensing objectives of fairness, transparency and player protection. The standards are technology-neutral and do not prescribe any specific products or proprietary systems.
28
What do the technical standards detail?
These standards detail the requirements for hardware, software, critical memory, machine credit and payment requirements, specific game requirements, error conditions and alerts requirements, metering requirements and game display requirements.
29
What testing is required for gaming machines?
Category B1, B2, B3 and B3A gaming machines must be tested by an independent test house approved by the Gambling Commission. Testing requirements for Category B4, C and D machines are governed by the Commission’s gaming machine testing strategy and applicable technical standards.
30
What must be on a machine identification plate?
A gaming machine must have an identification plate of metallic construction or equally resilient material permanently affixed to the exterior of the cabinet. The following information shall be displayed: the manufacturer; a unique serial number; the gaming machine model number.
31
What does the presentation say about information displayed on machines?
The information required shall be displayed on the machine at all times when the machine is made available for use and in a manner which makes it readily visible to a person inspecting or using the machine.
32
What are Self-Service Betting Terminals (SSBTs)?
Section 235(2)(c) provides that a machine is not a gaming machine by reason only of the fact that it is designed or adapted for use to bet on future real events. These SSBTs are not gaming machines and therefore neither count towards the maximum permitted number of gaming machines, nor have to comply with any stake or prize limits. They merely replicate and automate the process that can be conducted in person.
33
What power do licensing authorities have over SSBTs?
Section 181 contains an express power for licensing authorities to restrict the number of SSBTs, their nature and the circumstances in which they are made available, by attaching a licence condition to a betting premises licence or to a casino premises licence where betting is permitted in the casino.
34
Why does the presentation say online slots are high-risk?
The Gambling Commission has stated that the speed of play, frequency of betting opportunities, as well as other factors on offer can increase addiction and risk of harm. Online slots are the largest online gambling product by Gross Gambling Yield (GGY) - played with a high average spend. Structurally it has a number of features which can combine to significantly increase intensity of play. This means it poses a relatively high risk, reflected in its associated problem and moderate-risk gambling rates.
35
How do online slots work?
Online slot games use a Random Number Generator (RNG) to determine the outcome of each spin. This software continuously produces random numbers—thousands every second—even when the game isn’t being played. When a player presses the spin button, the RNG selects a number at that exact moment. That number corresponds to a specific combination of symbols on the reels. Each spin is completely independent of previous spins.
36
What technical standards for online slots are listed?
Licensed online slot games in the UK must meet strict technical standards contained in the Remote Technical Standards. These include: independent testing of RNGs to confirm true randomness and fairness; minimum spin duration of 5 seconds per game cycle (as of 17th January 2025); maximum stake limits of £2 per spin for players aged 18–24, and £5 for those aged 25 and over.
37
How does the presentation distinguish online slots from online casino table games?
All remote casino games use an RNG, but what the RNG does is different. Slots use the RNG to pick reel positions that map to a win, loss, or feature trigger. They’re entirely chance-based. Online casino table games use the RNG to simulate a real physical event like a card draw or a roulette spin. Slots have unique math models with reel strips, weighted outcomes, and bonus rounds, whereas table games must follow strict real-world rules.
38
What does LC 2.3.1 say about remote technical standards?
Licensees must comply with the Commission’s technical standards and with requirements set by the Commission relating to the timing and procedures for testing. Gambling software and remote operating licence holders are required to comply with the remote technical standards (RTS) and requirements relating to the timing and procedures for testing.