Module 3.3 Learning & Games Flashcards

(12 cards)

1
Q

What are Training Buckets?

A

Computers can trained to identify pictures, photos, differences - trains a machine learning model

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2
Q

What are the 6 types of Learning styles with games?

A
  1. Learning With entertainment games
  2. learning with educational games
  3. learning inspired by games
  4. learning within games
  5. learning about games
  6. learning from games
  7. learning through came creation
  8. learning within gaming communities
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3
Q

What is Gamification?

A

Involves using game mechanics in non game contexts.
Stealing ideas from games and applying them to non games contexts: classrooms
PRIMARALY EXTRINSIC

it should be in the middle of proximal development - not impossible, but still challenging

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4
Q

Gamification - how is it connected to Behaviouralism?

A

Rewards daily activity, attempts to make repetitive drills more engaging and fun

Strava, stickers on a chart

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5
Q

What are the 2 categories of Gamification?

A

Structural - Content itself is not gamified, only the context/structure surrounding it

Content - adding game elements to enhance learning
- drawing organs on paper in bio class - competition

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6
Q

What are some advantages of Gamification?

A

Gives students multiple attempts for success - low stress
low submission risk - failure is fine
personalized experience - encourages more investment
adaptive difficulty - adjust to where students needs are at
immediate feedback
using highscore or leaderboards - kahoot

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7
Q

E-sports

A

collaborative and competitive view gaming involving multiplayer games - started in 2017
skill development: teamwork, communication, social skills, leadership
inclusivity and belonging

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8
Q

What are some social concerns that come with E-sports?

A

social: violent or isolating, screen-time management

equity concerns: varying access to tech resources

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9
Q

What is operationalization?

A

the process of defining a fuzzy concept - making it clearly distinguishable or measurable
- to understand it in terms of empirical observations

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10
Q

What are the 6 CT concepts?

A

logic
algorithms
decomposition
patterns
abstraction
evalluation

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11
Q

What are the 5 Approaches to CT

A

tinkering
creating
debugging
persevering
collaborating

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12
Q
A
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