What are Training Buckets?
Computers can trained to identify pictures, photos, differences - trains a machine learning model
What are the 6 types of Learning styles with games?
What is Gamification?
Involves using game mechanics in non game contexts.
Stealing ideas from games and applying them to non games contexts: classrooms
PRIMARALY EXTRINSIC
it should be in the middle of proximal development - not impossible, but still challenging
Gamification - how is it connected to Behaviouralism?
Rewards daily activity, attempts to make repetitive drills more engaging and fun
Strava, stickers on a chart
What are the 2 categories of Gamification?
Structural - Content itself is not gamified, only the context/structure surrounding it
Content - adding game elements to enhance learning
- drawing organs on paper in bio class - competition
What are some advantages of Gamification?
Gives students multiple attempts for success - low stress
low submission risk - failure is fine
personalized experience - encourages more investment
adaptive difficulty - adjust to where students needs are at
immediate feedback
using highscore or leaderboards - kahoot
E-sports
collaborative and competitive view gaming involving multiplayer games - started in 2017
skill development: teamwork, communication, social skills, leadership
inclusivity and belonging
What are some social concerns that come with E-sports?
social: violent or isolating, screen-time management
equity concerns: varying access to tech resources
What is operationalization?
the process of defining a fuzzy concept - making it clearly distinguishable or measurable
- to understand it in terms of empirical observations
What are the 6 CT concepts?
logic
algorithms
decomposition
patterns
abstraction
evalluation
What are the 5 Approaches to CT
tinkering
creating
debugging
persevering
collaborating