From infancy we assume that other people act in _______ ways, such that they will choose the most _______ way to achieve their goals — the one with the lowest cost
Rational, efficient
Babies are ______ when people violate rationality or efficiency principles
Surprised
Children make _______ inferences when people violate rationality or efficient principles
Different
Play - The willingness to adopt arbitrary rewards and ______ __________ ________, leading to systematically different behavior than in other forms of ________, ____-_____ __________
The willingness to adopt arbitrary rewards and incur unnecessary costs, leading to systematically different behavior than in other forms of intentional, goal directed behavior
Why do people play? (6)
Why might we play for fun?
It gives us pleasure!
Why might we play for performance?
It could be a honest signal of health and fitness since play is costly in both.
Animals play only when they are healthy, well fed, and safe, and stop playing when they are injured or under stress
Why might we play for peacemaking?
It could reduce within-group aggression and increase within-group coordination
Why would play reduce within-group aggression or increase within-group coordination? Name some examples
Pack and herd animals can evaluate one another’s strengths and establish hierarchies through play (avoid riskier fights that would weaken the group)
Attention to signals in play e.g. posture, might support coordination in later hunting/fending off predators
Why would we play for practice?
It can help children master skills critical for adulthood! E.g. cooking set —> cooking in the future!
Why do we play for prediction/plans?
It reduces uncertainty and increases ability to predict events in the world!
Children’s exploratory play is closely calibrated to their ______
Uncertainty - time played varies within difficulty of discrimination problems
Why might we play for problems/proposals? (3)
We create problems for ourselves to achieve arbitrary rewards
If there was a task where you had to create a game to win and there were these categories _______, how do we maximize fun?
1. Penalty
2. Blocks
3. Resolution
4. Distance
5. Autonomy
6. Novelty
7. Randomness
8. Character