Readings Flashcards

(42 cards)

1
Q

What is UX Design?

A

A holistic, user-centered approach to designing digital goods

UX includes research, testing, and iteration from the start.

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2
Q

What are the key roles in UX?

A
  • Dedicated UX: UX Analyst, User Advocate, UX Strategist
  • Integrated UX: UX Designer, UI Designer, Front-End Developer

Focus on research & user needs and blend UX into larger roles.

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3
Q

What are the team requirement areas for UX?

A
  • Programming
  • User Support
  • Visual Design
  • Domain Knowledge

All must collaborate for success.

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4
Q

True or false: Teamwork, communication, and transparency are more important for success than individual creativity.

A

TRUE

Collaboration is essential in UX design.

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5
Q

What are the core questions to consider in user research?

A
  • Who will use it?
  • Why would they use it?
  • Where will it be used?

These questions guide effective user research.

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6
Q

What are some study methods for user research?

A
  • Statistics
  • Interviews & focus groups
  • Field Observation
  • User Questionnaire

Ignoring users hurts a brand’s revenue, usability, and trust.

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7
Q

How does UX deliver a competitive advantage?

A

By dealing with genuine user problems

Clients want features; users want efficiency.

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8
Q

What are the design factors that influence engagement and psychology?

A
  • Fun
  • Usability
  • Simplicity
  • Flow
  • Narrative

Each factor contributes to user experience.

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9
Q

What is the purpose of user personas?

A

To create a product for a specific consumer

This leads to a better product for a large number of people.

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10
Q

What is the iteration process in UX design?

A

Research → Design → User Tests → Learn → Improve

Start a new iteration once new information appears.

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11
Q

What tools are commonly used for planning and communication in UX?

A
  • Gantt charts
  • Basecamp
  • Trello
  • Scrum
  • Microsoft Project

Strong leadership ensures common objectives.

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12
Q

What is the importance of typography in visual design?

A

Directs hierarchy, meaning, and emotion

Needs to be tested on multiple devices.

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13
Q

What does responsive design entail?

A

Interface adjusts automatically based on device layout

Designers must select what text reflows or becomes scrollable.

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14
Q

What are the characteristics of effective prototypes?

A
  • Fast
  • Adaptive
  • Iterative
  • Affordable

Forms include drawings, flows, clickable presentations, etc.

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15
Q

Define UX.

A

User centered development of digital products fitting real needs

It focuses on creating products that meet user expectations.

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16
Q

Define usability.

A

How easy it is for a person to finish particular tasks

Essential for effective user experience.

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17
Q

Define persona.

A

Fictional research-based model user profile

Helps in understanding user needs and behaviors.

18
Q

Define flow.

A

Equal challenge + talent, with clear goals and feedback

Important for maintaining user engagement.

19
Q

Define narrative UX.

A

Treating user journey as a story with aim and resolution

Enhances user engagement through storytelling.

20
Q

Define iterative design.

A

Continuous cycle of design, testing, learning, and improvement

Essential for refining user experience.

21
Q

Define responsive design.

A

Layout automatically adjusts to the environment of the device

Ensures usability across different devices.

22
Q

What is affordance?

A

What actions are possible

It indicates prospective behaviors between an object and a user.

23
Q

What is a signifier?

A

Where and how to act

Examples include labels, icons, and arrows.

24
Q

What does mapping refer to in design?

A

Control → Effect Relationship

Natural mapping follows cultural or physical norms.

25
What is **feedback** in the context of design?
What happened after an action ## Footnote Should be immediate and straightforward.
26
What does **consistency** mean in design?
Same Action = Same Result ## Footnote Predictability through consistent actions and layouts.
27
What are **constraints** in design?
Restricting activities to avoid errors ## Footnote Can be physical, logical, semantic, or cultural.
28
What does **visibility** imply in design?
What can be seen can also be used ## Footnote Users should observe system status and available actions.
29
What is the goal of UX Design?
Products that satisfy technical and business requirements while blending in seamlessly with users' lives.
30
True or False: Ignoring users hurts a brand's revenue, usability, and trust.
True
31
What does clients want vs what does users want?
Clients want features; users want efficiency.
32
True or False: Experience is promised by a brand. Poor UX weakens brand value.
True
33
What should designs promote?
Design must promote productivity + satisfaction, neither bland or frustrating.
34
What is the key idea of Fun in reference to Design Factor?
Originates from curiosity and challenge instead of decoration.
35
What is the key idea of Usability in reference to Design Factor?
Ease of reaching a goal, essential but not everything
36
What is the key idea of Simplicity in reference to Design Factor?
Smart handling of complexities, without “removing features”
37
What is the key idea of Flow in reference to Design Factor?
Deep focus with specific objectives and feedback when the task equals user skill
38
What is the key idea of Narrative in reference to Design Factor?
User as the main character; interface challenges; closure through completion
39
What occurs when an Iteration is Too Fast vs Too Slow?
Too fast = confusion; too slow = numerous mistakes.
40
What is Golden Ratio?
Equal proportions and layout
41
What is Color Theory?
Emotion and clarity are supported by balancing, analogous, and triadic harmonies.
42
Tool Selection Criteria:
1. Cost effectiveness 2. Support and documentation 3. Security and compatibility 4. Does it foster creativity without feature bloat? 5. Trusted history & stable user base