Tech Terms Flashcards

(17 cards)

1
Q

Sprint

A

A short, time-boxed period (usually 1–2 weeks) where a Scrum team completes a set of work.

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2
Q

Product Backlog

A

A prioritized list of features, requirements, and tasks to be developed in future sprints.

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3
Q

MVP (Minimum Viable Product)

A

The smallest version of a product that still delivers value to users.

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4
Q

Sprint Planning Meeting

A

A session where the team decides what to build in the sprint and how to accomplish it.

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5
Q

Stand-up Meeting (Daily Scrum)

A

A short daily meeting where team members share progress, plans, and blockers.

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6
Q

User Personas

A

Fictional representations of target users used to guide product design decisions.

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7
Q

Wireframes

A

Basic layouts or blueprints showing the structure of a website or app without detailed design.

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8
Q

Prototypes

A

Interactive models of a product used to test ideas and gather feedback before full development.

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9
Q

User Interface (UI)

A

The visual elements (buttons, menus, forms) that users interact with in a product.

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10
Q

User Experience (UX)

A

The overall feel and usability of a product from the user’s perspective.

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11
Q

Continuous Integration (CI)

A

A practice where developers frequently merge code into a shared repository and test it automatically.

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12
Q

Continuous Deployment (CD)

A

A practice where code changes are automatically released to production after passing tests.

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13
Q

Client-side

A

The part of an application that runs on the user’s device and handles user interactions.

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14
Q

Server-side

A

The part of an application that runs on servers and manages data, logic, and requests.

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15
Q

Agile

A

An approach to software development focused on flexibility, collaboration, and iterative progress.

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16
Q

Waterfall Model

A

A linear development approach where each phase is completed before moving to the next.

17
Q

API (Application Programming Interface)

A

A bridge that allows different systems or applications to communicate and exchange data.