Tutorial 8: Problem Solving and Decision Making Flashcards

(11 cards)

1
Q

Problem solving

A

Cognitive process (thinking) that is directed towards solving specific problems and that moves from an initial state to a goal state by means of set mental operations

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2
Q

Heuristics

A

A rule of thumb or mental shortcut used in problem solving and decision making

  • Automatic (operate without conscious effort)
  • Can lead to errors (in the accuracy of our estimation of frequency and probability)
  • But serve us well (most of the time)
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3
Q

Availability heuristic

A

Tendency to use information that comes to mind quickly and easily when making decisions

  • Can lead to errors if we rely on what springs to mind first
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4
Q

Representativeness heutistic

A

Involves estimating the likelihood of an event by comparing it to an existing prototype that already exists in our minds

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5
Q

Clinical implications of heuristics

A

Use them - Make things you want a person to use for decision-making vivid and accessible i.e. with repetition and visual language

Don’t fall for them - when making important decisions, pause and think as to why you are deciding as you are

  • Info relevant?
  • Recent headline?
  • Can you gather more data to support your decision?
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6
Q

Barriers to Problem Solving and Decision Making

A
  • Distract attention
  • Functional fixedness
  • Unnecessary constraints
  • Confirmation bias
  1. Distract Attention: gets diverted from the task at hand by irrelevant information
  2. Functional fixedness: The tendency to perceive an item only in terms of its most common use or seeing something only for what it is normally used for

Mental sets: exist when people persist in using strategies that have worked in the past but are no longer optimal

  1. Unnecessary constraints: People often impose unnecessary constraints on possible solutions
  2. Confirmation bias: the tendency for people to search for confirmation of what they already believe (and ignore evidence that contradicts their beliefs)
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7
Q

Framing

A

The way that a choice is described

Is the emphasis on a positive (gain) or negative (loss)? e.g. advertising a product as 75% fate-free vs 25% content

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8
Q

Framing effect

A

Cognitive bias in which individuals make decisions based on how the information is presented or framed rather than on the facts presented

  • People react differently to a particular choice depending on if its framed as a gain or loss
  • People are more risk averse when information is presented in a gain frame
  • To avert a loss, people will make bolder, more aggressive decisions
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9
Q

Gain frame

A

Likelihood of survival/success

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10
Q

Loss frame

A

Likelihood of adverse reaction/mortality

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11
Q

Algorithm

A

A step-by step procedure that always provides the right answer for a particular problem, when algorithms are unavailable we often rely on heuristics

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