User centered design Flashcards

(29 cards)

1
Q

What is iterative design

A

a journey between initial design and the final product
prototype -> evaluate with user -> refine -> repeat under user is happy

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2
Q

User centered design definition

A

users are involved in every step of the design process, designs are evaluated by the users and refined by designers, making sure products are fit for purpose and meet criteria. Iterative process.

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3
Q

Ergonomics definition

A

designs should be made to comfortably fit and work with the human body, standard have been set and there are official bodies that supply human body measurements

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4
Q

How to make a product fit for purpose and user centered

A

evaluate the consumers needs and values.
Purpose (what it is intended to accomplish)
Functionality (what it is supposed to do)
Innovation
Authenticity (consumers now are being less loyal because they want something that reflects their values)

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5
Q

What is innovation in user cenetered design

A

introduction of something that is new or improved. Product innovation, cost-cutting innovation and process innovation - all aim to develop a company’s production methods. 2 types of innovation - developing a new product or improving existing products

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6
Q

How should manufactyres and designers view their products

A

as a service and the experience it gives to the user

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7
Q

Critical paths analysis definition

A

an algorithm for scheduling a set of project activities used for any project with interdependent activities

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8
Q

Pros and cons of critical path analysis

A

Pros - allows a business to plan ahead efficiently, is time related giving an accurate plan, allows for good management, reduces waste
Cons - usefulness may be limited in complex large-scale operations, skilled management and team work is essential

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9
Q

Stages involved in producing a critical path analysis

A
  1. identify and prioritise the activities and how long each task will take to do
  2. identify which activities must be done before others
  3. identify easiest start time
  4. identify lasted finish time
  5. identify which tasks can be completed outside the critical path
  6. identify the critical path
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10
Q

Critical path analysis diagram

A

https://encrypted-tbn0.gstatic.com/images?q=tbn:ANd9GcQrVezNQ3omsIlITIMQFPjsjF6c_1kXi4ohUg&s

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11
Q

Scrum definition

A

management framework for incremental and iterative product development (waterfall development - as develops high-value features first with feedback sooner). It provides structure of roles, meetings and rules. Teams are responsible for creating and adapting their processes within time frame. It uses fixed length interactions called sprints (30 days) and uses all development activities into each iteration.

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12
Q

Scrum pros and cons

A

Pros - higher productivity, better-quality products, reduced time to market, better team work, happier employees
Cons - dysfunction constraints on teams and organisations

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13
Q

Scrum roles

A

scrum development team, product owner, scrum master

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14
Q

Scrum development team role includes

A
  • cross functional
  • self-organising/self-managing
  • plans one sprint at a time with product owner
  • can develop the increment by themselves
  • has a leadership role
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15
Q

Product owner role includes

A
  • single person responsible for maximsing ROI of development effort
  • responsbile for product vision
  • final judge of requirements questions
  • decides wether to release or continue development
  • may contribute as a team member
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16
Q

Scrum master role includes

A
  • works with organisation to make scrum possible
  • ensures scrum is understood and done
  • creates an environment like self-organisation
17
Q

Scrum events

A

the sprint, sprint planning, daily stand-up, sprint review, retrospective

18
Q

Scrum - the sprint definition

A

specific time period which specific work is completed and made ready for review

19
Q

Scrum - sprint planning definition

A

team meetings that determine which product from a backlog will be delivered and how the work will be achieved

20
Q

Scrum - daily stand-up definition

A

short meeting which each team member quickly covers progress since last time

21
Q

Scrum - retrospective definition

A

final team meeting in the sprint to determine what went well and what didn’t so can improve. Scrum master and team

22
Q

Six sigma definition

A

set of techniques and tools for process improvement. It improves quality of the output by identifying and removing the causes of defects and minimisming variability. It uses a set of quality management methods and creates a infractsucture of people who are experts in these methods.

23
Q

Six sigma value targets

A
  • reduce process cycle time
  • reduce pollution
  • reduce costs
  • increase customer satisfaction
  • increase profits
24
Q

Six sigma steps

A

define - identify the goals and customers
measure - understand current performance
analyse - determine root causes of any defects
improve - establish ways to eliminate defects and correct the process
control - manage future process performance

25
Product life cycle defintion
each new product progresses through a sequence of stages from introduction to growth, maturity and decline. This is product life cycle and is associated with changes in marketing situation.
26
Stage, products, pricing, distribution and promotion of six sigma - introduction
Stage - introduction: company seeks to build product awareness and develop a market Product - branding and quality level is found and patents are obtained Pricing - low price to build market and share rapidly or high to recover development costs Distribution - selective until consumers show acceptance Promotion - aimed at innovators and early adopters, marketing seeks to build awareness
27
Stage, products, pricing, distribution and promotion of six sigma - growth
Stage - growth: building brand preference to increase market share Product - quality is maintained and additional features may be added Pricing - maintained as increases demand Distribution - distribution channels are added as demand increases Promotion - aimed at broader audience
28
Stage, products, pricing, distribution and promotion of six sigma - maturity
Stage - maturity: strong growth declines so must defend market share while maximising profit Product - features may be enhanced to differentiate the product from competitors Pricing - may be lower as new competition Distribution - more intensive and incentives are offered to encourage over competitors Promotion - emphaises product differention
29
Show 3 options of six sigma - decline
- maintain product, possibly revamping it by adding ew features and finding new users - harvest product by reducing costs and continue to offer it possibly to loyal niche people - discontinue product liquidating remaining inventory or selling it to other firm that continues it