ISO 9241
Social media interface
Subjective satisfaction
Video game interface
Learnability
Professional interface
Accepts long training periods. Needs low errors and high speed.
Creative interface
Accepts long training periods. Needs high speed, but not low errors.
Voting
Like videogames, needs learnability
How research is done
Interface design goals
Variations in abilities
Blindness, color blindness,
Variations in workplaces
“Human Factors in Engineering of Computer Workstations”
1. Worktable and display-support height
2. Clearance under work surface for legs
3. Work-surface width and depth
4. Adjustability of heights and angles for chairs and work surfaces
5. Seating depth and angle, backrest height, lumbar support
6. Availability of armrests, footrests, and palm rests
7. Use of chair casters
Cognitive and perceptual ability
Cultural diversity
Store everything in files to localize
Disabled users law #s
US section 508 and EU section order 376
How to Help Seniors
Children
Lack of hardware
Guidelines
Low level advice about good practices
Principles
Middle level strategies or rules to compare alternatives
Theories
High level frameworks for coming up with ideas, teaching people design, and predict how people will use software.
Early and influential guidelines
Apple and Microsoft
Web Accessibility Guidelines
W3C and US Access Board Section 508
Goals for data display
Goals for data entry
First time users
Instructions, dialogue boxes, limited vocabulary, minimal options, lots of feedback