Week 10 Flashcards

(35 cards)

1
Q

What are the 12 Principles of Animation

A

Squash and Stretch
Anticipation
Staging
Follow Through and Overlapping Action
Slow In and Slow Out
Arcs
Secondary Action
Timing
Exaggeration
Solid Drawing
Appeal
Straight Ahead vs. Pose-to-Pose

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2
Q

What are the Primary Principles (Core Movement)

A

Squash and Stretch
Anticipation
Staging
Follow Through and Overlapping Action

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3
Q

Gives weight and flexibility - maintains volume while showing deformation

A

Squash and Stretch

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4
Q

Prepares audience for action - wind-up before main movement.

A

Anticipation

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5
Q

Clear presentation of ideas - composition and camera angles for maximum impact

A

Staging

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6
Q

Different parts move at different rates after main action stops

A

Follow Through and Overlapping Action

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7
Q

What are the Timing and Movement Principles

A

Slow In and Slow Out
Arcs
Secondary Action
Timing

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8
Q

Natural acceleration and deceleration (easing)

A

Slow In and Slow Out

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9
Q

Most natural movement follows curved paths, not straight lines

A

Arcs

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10
Q

Supporting actions that enhance main action without competing

A

Secondary Action

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11
Q

Spacing of frames determines speed, weight, and personality of movement

A

Timing

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12
Q

What are the Character and Appeal Principles

A

Exaggeration
Solid Drawing
Appeal
Straight Ahead vs. Pose-to-Pose

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13
Q

Cinema standard - smooth motion with slight motion blur

A

24fps

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14
Q

Television/video standard - crisp, fluid motion

A

30fps

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15
Q

Limited animation - more stylized, economic approach

A

12fps

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16
Q

Gaming/high-frame rate - ultra-smooth motion

17
Q

New drawing every frame (24 drawings per second)

18
Q

New drawing every other frame (12 drawings per second)

19
Q

Main poses that define the extremes of motion

20
Q

Key poses that define the path between extremes

A

Breakdown Frames

21
Q

Frames that smooth the motion between key poses

22
Q

Static frames that create pauses or emphasis

23
Q

When things happen (rhythm, pacing, beats)

24
Q

How far objects move between frames (speed control)

25
Gradual acceleration/deceleration for natural motion
Easing
26
Creating visual music through motion patterns
Rhythm
27
What are the Motion Types
Linear Motion Accelerated Motion Decelerated Motion Oscillating Motion
28
Constant speed (mechanical, robotic feel)
Linear Motion
29
Speeding up (falling objects, urgency)
Accelerated Motion
30
Slowing down (coming to rest, gentle stops)
Decelerated Motion
31
Back and forth (breathing, idle movements)
Oscillating Motion
32
Push reality for more dynamic and clear animation
Exaggeration
33
Understanding of 3D space, weight, balance, and anatomy
Solid Drawing
34
Charismatic design and movement that engages audience
Appeal
35
Two fundamental animation approaches
Straight Ahead vs. Pose-to-Pose