Landing area recon (SSBATTW)
Size
Suitability
Barriers
Approach
Touchdown point
Takeoff direction
Winds
Terrain flight approach (TSLOW)
Tactical situation
Suitability
Long axis
Obstacles
Winds
Terrain flight takeoff (TLOW)
Tactical situation
Long axis
Obstacles
Winds
Masking/Unmasking (MAAAS)
Map recon
Announce sectors
Announce SE plan
Announce MMA MSA
Select technique (vertical, horizontal, in flight)
Flight levels
Low-level- 80-200 (AHO) (Constant airspeed, Constant altitude) (traveling)
Contour- 25-80 (AHO) (Constant airspeed, varying altitude) (Traveling overwatch)
NOE-up to 25ft (AHO) (Varying) (Bounding overwatch)
Continuous angle
Robust power (>10% above OGE)
Altitude over airspeed
Limited OGE power (<10% above OGE)
Airspeed over altitude
OGE power NA
MMA
Minimum maneuvering altitude- altitude above the mask or barriers at which helicopter may safely hover
MSA
Minimum safe altitude- Safe height above the surface or obstacles to which you can descend in a masked condition
Negotiating wires
Over flight - cross near pole
Under flight- Hover height + 30’, brisk walk
Ground Taxi- Min wire height 30’, speed appropriate for conditions
Firing position operations (NORMA)
Nature of target
Obstacles
Range
Multiple firing positions
Area to maneuver
Firing position selection (BRASSCRAFO)
Background
Range
Altitude
Sun or moon
Shadow
Concealment
Rotor wash
Area to maneuver
Fields of fire
Obstacle clearance
Target priority (ACAP)
Air defense
Command & control
Armor
Personnel carrier
Misc.
BDA report
Observer call sign
Target location
Strike time
Percent of contact
Itemized destruction
Remarks
Fundamentals of Aerial Recon (GORRDDE)
Gain enemy contact
Orient the objective
Report all information
Retain freedom of maneuver
Develop the situation
Don’t keep recon assest in rear
Ensure continuous recon
Types of recon
Zone- Restrictive (large)
Area- Permissive (small)
Route
Recon in force (test enemy)
Aerial Security (MOPPP)
Maintain contact
Orient on the area
Perform continuous recon
Provide reaction time/space
Provide early/accurate warning
Types of security (SCGAL)
Screen- Early warning (defensive)
Guard- Protects main body (relies on fires)
Cover- Protects main body
Area- Protect within area (prevents threats)
Local- Prevents surprises
Aerial obsevation (Standards)
Detect
Identify
Locate
Report
Aerial observation (Visual cues)
Movement
Color
Light
Obvious sightings
Shadows
Smoke
Texture
Trails
Heat
Fence check (7)
Weapons
ASE/Arm
IFF
Lights
Recorder
Fuel
MPD selection
Factors effecting visual cues
Weather
Altitude
Airspeed
Terrain
Visual cues
Human eye
SALT
Size
Activity
Location
Time