The domain of learning that affects attitudes, emotions, or values. It may be associated with students perspectives or beliefs being changed as a result of training in this domain.
Affective Domain
A disorder in which a person has a chronic level of inattention and impulsive hyperactivity that affects daily functions.
Attention-deficit/Hyperactivity disorder
The determination of characteristics common to a group of people; it can be used to choose the best instructional approach.
Audience Analysis
A generation born after WWII (1946-1964)
Baby Boomers
The theory that learning is a relatively permanent change in behavior that arises from experience
Behaviorist Perspective
A classification of the different objectives and skills that educators set for students (learning objectives)
Blooms Taxonomy
The domain of learning that effects a change in knowledge. It is most often associated with learning new information.
Cognitive Domain
An intellectual process by which experience contributes to relatively permanent change (learning). It may be associated by learning by experience
Cognitive perspective
Learning that is intended to create or improve professional competencies.
Competency-based learning
A learning disability in which students have difficulty with math and related subjects.
Dyscalculia
A learning disability in which students have difficulty reading due to inability to interpret spatial relationships and integrate visual information.
Dyslexia
A learning disability in which students lack the ability to write, spell, or place words together to complete sentences.
Dysphasia
People born after the baby boomers
Generation X
People born immediately after Gen X
Gen Y
People born immediately after Gen Y, starting in the late 1990’s
Gen Z
Learning that is based on doing or experiencing the information that is being taught
Kinesthetic learning
A relatively permanent change in behavior potential that is traceable to experience and practice
Learning
Designating a target group of learners and defining those aspects of their personal, academic, social, or cognitive self that may influence how and what they learn (NFPA 1041)
Learning Characteristics
Categories that describe how learning takes place- specifically, the cognitive, psychomotor, and affective domains
Learning domains
The activator or energizer for an activity or behavior
Motivation
States of the person that are relatively temporary and reversible and that tend to energize or activate the behavior of the individual
Motivational factors
The art and science of teaching children
Pedagogy
The domain of learning that requires the physical use of knowledge. It represents the ability to physically manipulate an object or move the body to accomplish a task or use a skill
Psychomotor domain
Educational methodologies that focus on student engagement and require students to be active, responsible participants in the learning experience (NFPA 1041)
Student-centered learning