Chapter 2 Flashcards

(37 cards)

1
Q

The domain of learning that affects attitudes, emotions, or values. It may be associated with students perspectives or beliefs being changed as a result of training in this domain.

A

Affective Domain

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2
Q

A disorder in which a person has a chronic level of inattention and impulsive hyperactivity that affects daily functions.

A

Attention-deficit/Hyperactivity disorder

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3
Q

The determination of characteristics common to a group of people; it can be used to choose the best instructional approach.

A

Audience Analysis

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4
Q

A generation born after WWII (1946-1964)

A

Baby Boomers

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5
Q

The theory that learning is a relatively permanent change in behavior that arises from experience

A

Behaviorist Perspective

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6
Q

A classification of the different objectives and skills that educators set for students (learning objectives)

A

Blooms Taxonomy

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7
Q

The domain of learning that effects a change in knowledge. It is most often associated with learning new information.

A

Cognitive Domain

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8
Q

An intellectual process by which experience contributes to relatively permanent change (learning). It may be associated by learning by experience

A

Cognitive perspective

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9
Q

Learning that is intended to create or improve professional competencies.

A

Competency-based learning

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10
Q

A learning disability in which students have difficulty with math and related subjects.

A

Dyscalculia

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11
Q

A learning disability in which students have difficulty reading due to inability to interpret spatial relationships and integrate visual information.

A

Dyslexia

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12
Q

A learning disability in which students lack the ability to write, spell, or place words together to complete sentences.

A

Dysphasia

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13
Q

People born after the baby boomers

A

Generation X

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14
Q

People born immediately after Gen X

A

Gen Y

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15
Q

People born immediately after Gen Y, starting in the late 1990’s

A

Gen Z

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16
Q

Learning that is based on doing or experiencing the information that is being taught

A

Kinesthetic learning

17
Q

A relatively permanent change in behavior potential that is traceable to experience and practice

18
Q

Designating a target group of learners and defining those aspects of their personal, academic, social, or cognitive self that may influence how and what they learn (NFPA 1041)

A

Learning Characteristics

19
Q

Categories that describe how learning takes place- specifically, the cognitive, psychomotor, and affective domains

A

Learning domains

20
Q

The activator or energizer for an activity or behavior

21
Q

States of the person that are relatively temporary and reversible and that tend to energize or activate the behavior of the individual

A

Motivational factors

22
Q

The art and science of teaching children

23
Q

The domain of learning that requires the physical use of knowledge. It represents the ability to physically manipulate an object or move the body to accomplish a task or use a skill

A

Psychomotor domain

24
Q

Educational methodologies that focus on student engagement and require students to be active, responsible participants in the learning experience (NFPA 1041)

A

Student-centered learning

25
Experience vs Practice
Experience - in the field Practice - in the classroom
26
The 3 domains of learning
Cognitive - knowledge Psychomotor - physical use of knowledge Affective - attitude, emotion
27
Andragogy
Adult learning
28
Pedagogy
Teaching children
29
Acronym AUDIENCE
A- Analysis U- Understanding D- Demographics I- Interests E- Environment N- Needs C- Customization E- Expectation
30
1946-1964
Baby Boomers
31
1960-1970
Gen X
32
After 1970
Gen Y
33
After 1995
Gen Z
34
Psychomotor learning 6 Levels
1. Observation 2. Limitation 3. Manipulation 4. Precision 5. Articulation 6. Naturalization
35
Role playing pitfalls
-difficult in large groups -self conscious -time consuming
36
3 types of adult learners
1. Goal oriented 2. Activity oriented 3. Learning oriented
37
Motivational factors
-audio/visual aids -teaching strategies -teaching methods -classroom itself